BIS fnc setIdentity: Difference between revisions
Lou Montana (talk | contribs) (Fix effect) |
Lou Montana (talk | contribs) m (Fix) |
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|p6since= arma3 1.92 | |p6since= arma3 1.92 | ||
|p7= glasses: [[String]] - (Optional, default [[nil]]) glasses | |p7= glasses: [[String]] - (Optional, default [[nil]]) glasses from {{Link|Arma 3: CfgGlasses|CfgGlasses}} - use "" to remove glasses | ||
|p7since= arma3 1.92 | |p7since= arma3 1.92 | ||
Latest revision as of 15:18, 23 June 2025
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign, name, glasses] call BIS_fnc_setIdentity
- Parameters:
- object: Object
- face: String - (Optional, default "") face from CfgFaces
- speaker: String - (Optional, default "") speaker from CfgVoice
- pitch: String - (Optional, default -1) speaker pitch (1 is normal pitch, 2 = chipmunk, 0.5 = Darth Vader, etc)
- callsign: String - (Optional, default "") callsign
- since
1.92
- name: String - (Optional, default "") unit name
- since
1.92
- glasses: String - (Optional, default nil) glasses from CfgGlasses - use "" to remove glasses
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face
Notes
-
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