vectorDirVisual: Difference between revisions
(Added image, standardized description, syntax and example) |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
|descr= [[ | |descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDirVisual]], [[vectorUpVisual]] and [[vectorSideVisual]] (vectors not to scale)]] | ||
Returns an object's direction vector in world space and [[Simulation vs Render Time Scope|render time scope]]. | Returns an object's direction vector in world space and [[Simulation vs Render Time Scope|render time scope]]. | ||
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1= | |r1= [[Vector3D]] | ||
|x1= <sqf>_vecDirVis = vectorDirVisual MyObject;</sqf> | |x1= <sqf>_vecDirVis = vectorDirVisual MyObject;</sqf> | ||
Latest revision as of 07:32, 2 January 2026
Description
- Description:
-
Returns an object's direction vector in world space and render time scope.
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDirVisual returns simple values:
- [0, 1, 0] if the object is facing directly north
- [1, 0, 0] if the object is facing directly east
- [0, -1, 0] if the object is facing directly south
- [-1, 0, 0] if the object is facing directly west
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorDirVisual object
- Parameters:
- object: Object
- Return Value:
- Vector3D
Examples
- Example 1:
Additional Information
- See also:
- vectorModelToWorldVisual vectorDir vectorSide vectorSideVisual vectorUpVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
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