vectorDistanceSqr: Difference between revisions

From Bohemia Interactive Community
(updated data types for parsing)
m (Some wiki formatting)
 
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|s1= vector1 [[vectorDistanceSqr]] vector2
|s1= vector1 [[vectorDistanceSqr]] vector2


|p1= vector1: [[Vector3D]], [[Vector2D]] - vector 3D or 2D ({{GVI|arma3|2.00|size= 0.75}} z coordinate is defaulted to 0)
|p1= vector1: [[Array]] format [[Vector3D]] or [[Vector2D]] - 3D or {{GVI|arma3|2.00|size= 0.75}} 2D vector (z coordinate is defaulted to 0)


|p2= vector2: [[Vector3D]], [[Vector2D]] - vector 3D or 2D ({{GVI|arma3|2.00|size= 0.75}} z coordinate is defaulted to 0)
|p2= vector2: [[Array]] format [[Vector3D]] or [[Vector2D]] - 3D or {{GVI|arma3|2.00|size= 0.75}} 2D vector (z coordinate is defaulted to 0)


|r1= [[Number]]
|r1= [[Number]]
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|text= Algorithm:
|text= Algorithm:
<sqf>
<sqf>
vector1 = [x1,y1,z1];
_vector1 = [x1,y1,z1];
vector2 = [x2,y2,z2];
_vector2 = [x2,y2,z2];
result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
_result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;
</sqf>
</sqf>
|game= arma3
|game= arma3
|version= 1.22
|version= 1.22
}}
}}

Latest revision as of 15:49, 6 January 2026

Hover & click on the images for description

Description

Description:
Squared distance between two 3D vectors.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDistanceSqr vector2
Parameters:
vector1: Array format Vector3D or Vector2D - 3D or Arma 3 logo black.png 2.00 2D vector (z coordinate is defaulted to 0)
vector2: Array format Vector3D or Vector2D - 3D or Arma 3 logo black.png 2.00 2D vector (z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_distSqr = getPos player vectorDistanceSqr [0,0,2];

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp distanceSqr vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 08:50 (UTC)

Algorithm:

_vector1 = [x1,y1,z1]; _vector2 = [x2,y2,z2]; _result = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2;