Code: Difference between revisions

From Bohemia Interactive Community
Category: Data Types
m (Text replacement - "sqs" to "SQS")
m (Add precompiled info back)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Code''' represents data consisting of commands and their parameters. The contents of [[sqf]] and [[SQS Syntax|SQS]] files, for example are 'Code'. In turn, it can also be the case that one of the scripting commands gets passed further scripting commands, e.g. [[for]] {Code} [[do]] {Code}; unit [[addEventHandler]] [Event Handler type, {Code}]; [[onMapSingleClick]] "Code".
'''Code''' represents data consisting of commands and their parameters.
It is defined in script by being wrapped in <sqf inline>{</sqf>/<sqf inline>}</sqf> brackets, and is precompiled by the game engine.


Code literals are usually represented by enclosing text into curly braces: '{' and '}'. Any such code is precompiled by the script engine. Sometimes it may become necessary to first read in certain commands as String. In order to convert code from data type String into data type Code, the command [[compile]] can be used. See [[Code vs. Strings]] for more information on code data typing.
The contents of [[SQF Syntax|SQF]] and [[SQS Syntax|SQS]] files are Code.


== Examples ==
Examples:
<sqf>
while { alive player } do { sleep 1; hintSilent format ["Health: %1/100", round ((1 - damage player) * 100)]; };
unit addEventHandler ["Killed", { systemChat format ["%1 is dead", name (_this select 0)]; }];
onMapSingleClick { systemChat format ["You clicked at %1", _pos]; };
</sqf>


'''{'''_x [[setDamage]] 1'''}''' [[forEach]] ArrayToKill
 
{{Feature|informative|See [[Code vs. Strings]] for more information on code/string data typing.}}




[[Category: Data Types]]
[[Category: Data Types]]

Latest revision as of 17:38, 2 March 2026

Code represents data consisting of commands and their parameters. It is defined in script by being wrapped in {/} brackets, and is precompiled by the game engine.

The contents of SQF and SQS files are Code.

Examples:

while { alive player } do { sleep 1; hintSilent format ["Health: %1/100", round ((1 - damage player) * 100)]; }; unit addEventHandler ["Killed", { systemChat format ["%1 is dead", name (_this select 0)]; }]; onMapSingleClick { systemChat format ["You clicked at %1", _pos]; };


See Code vs. Strings for more information on code/string data typing.