setAmmo: Difference between revisions

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|0.50|= Game version
|0.50|= Game version
|arg= local |= Arguments in MP
|eff= global |= Effects in MP
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| Sets custom ammo count in the currently loaded magazine of the specified weapon. |= Description
| Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be [[local]] to the computer where command is executed. |= Description
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<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|= EXAMPLE2
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|= EXAMPLE2
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
<code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
</code>|= EXAMPLE3
[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
} [[else]] {
[[diag_log]] "Vehicle must be local to this machine for 'setAmmo' to work";
};</code>|= EXAMPLE3
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
|x4= If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[primaryWeapon]] [[player]], 1000000]; //full mag with default ammo count
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| |= SEEALSO  
| [[setFuel]], [[setHit]] |= SEEALSO  


| |= MPBEHAVIOUR  
| |= MPBEHAVIOUR  
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}}
}}

Revision as of 19:18, 22 August 2013

Hover & click on the images for description

Description

Description:
Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
Groups:
Uncategorised

Syntax

Syntax:
unit setAmmo [weapon, count]
Parameters:
unit: Object - Gunner or vehicle.
[weapon, count]: Array
weapon: String
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { diag_log "Vehicle must be local to this machine for 'setAmmo' to work"; };
Example 4:
If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity: player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count

Additional Information

See also:
setFuelsetHit

Notes

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Only post proven facts here! Add Note

Notes

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