forEach: Difference between revisions
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m (Scheduled code also can be used in forEach loop) |
Killzone Kid (talk | contribs) (This is inaccurate. Foreach loop running in scheduled environment can use suspension, loop running in nonscheduled environment cannot. I doubt this is worthy of a note.) |
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{_x set [1,"x"]} forEach [_arr1,_arr2];</pre> | {_x set [1,"x"]} forEach [_arr1,_arr2];</pre> | ||
will change ''_arr1'' to ''[1,"x",3]'', and ''_arr2'' to ''[6,"x",8]''. | will change ''_arr1'' to ''[1,"x",3]'', and ''_arr2'' to ''[6,"x",8]''. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 00:07, 7 April 2014
Description
- Description:
- Executes the given command(s) on every item of an array.
The array items are represented by the magic variable _x. The array indices are represented by _forEachIndex.
In ArmA2 & VBS2, the variable _x is always local to the forEach block so it is safe to nest them. - Groups:
- Uncategorised
Syntax
- Syntax:
- command forEach array
- Parameters:
- command: String (only in Operation Flashpoint), Code (since Arma)
- array: Array
- Return Value:
- Nothing
Examples
- Example 1:
{ _x setDammage 1; } forEach units group player;
- Example 2:
- This command can also easily be used to execute a single command multiple times without respect to the array items.
{ player addMagazine "M16"; } forEach [1, 2, 3, 4];
- Example 3:
- You can also use multiple commands in the same block.
{ _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;
Additional Information
- See also:
- countControl Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 20, 2010
- Kronzky
-
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
_arr1 = [1,2,3]; _arr2 = [6,7,8]; {_x set [1,"x"]} forEach [_arr1,_arr2];
will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Program Flow
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters