vectorDir: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (xyz not xzy) |
Killzone Kid (talk | contribs) (seealso) |
||
Line 26: | Line 26: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]]|= See also | ||
}} | }} |
Revision as of 20:54, 2 June 2014
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProduct
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note