vectorAdd: Difference between revisions
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Killzone Kid (talk | contribs) (syntax change) |
(Algorithm & note) |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 28 Jun, 2014 | |||
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.22)Algorithm: | |||
<code> | |||
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; | |||
Result = [x1 + x2,y1 + y2,z1 + z2;] | |||
</code> | |||
It is recommended to use [[vectorAdd]] instead of [[BIS_fnc_vectorAdd]]. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:11, 28 June 2014
Description
- Description:
- Adds two 3D vectors.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 + x2,y1 + y2,z1 + z2;]
It is recommended to use vectorAdd instead of BIS_fnc_vectorAdd.