nearRoads: Difference between revisions

From Bohemia Interactive Community
m (see also)
(pos format)
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|1.00|= Game version
|1.00|= Game version


|arg= global|= Arguments in MP
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| pos '''nearRoads''' radius |= Syntax
| pos '''nearRoads''' radius |= Syntax


|p1= pos: [[Object]] or [[Array]] - format [[Position]], center of search radius |= PARAMETER1  
|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |= PARAMETER1  


|p2= radius: [[Number]] - search radius in meters |= PARAMETER2  
|p2= radius: [[Number]] - search radius in meters |= PARAMETER2  

Revision as of 12:40, 27 September 2015

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Uncategorised

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array in format PositionAGL or Position2D, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReady

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]

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