vectorMagnitude: Difference between revisions

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|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= Example 1
|x1= <code>_size = [[vectorMagnitude]] [0,3,4]; //5</code> |= Example 1


|x2= <code>_speed =([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h
|x2= <code>_speed = [[vectorMagnitude]] [[velocity]] [[player]];  // return velocity of player in m/s
_speed =([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= Example 2
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 3.6; // return velocity of player in Km/h
_speed = ([[vectorMagnitude]] [[velocity]] [[player]]) * 2.23694; // return velocity of player in mph</code> |= Example 2
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Revision as of 19:19, 24 January 2016

Hover & click on the images for description

Description

Description:
Magnitude of a 3D vector.
Groups:
Uncategorised

Syntax

Syntax:
vectorMagnitude vector
Parameters:
vector: Array
Return Value:
Number

Examples

Example 1:
_size = vectorMagnitude [0,3,4]; //5
Example 2:
_speed = vectorMagnitude velocity player; // return velocity of player in m/s _speed = (vectorMagnitude velocity player) * 3.6; // return velocity of player in Km/h _speed = (vectorMagnitude velocity player) * 2.23694; // return velocity of player in mph

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

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Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2)) It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.

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