createVehicleLocal: Difference between revisions

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| [[createVehicle]], [[deleteVehicle]], [[createUnit]], [[createUnit array]] |= See also
| [[createVehicle]], [[deleteVehicle]], [[createUnit]]|= See also


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Revision as of 10:41, 30 August 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates an object of the given type. Created object is not transferred through network in MP games.
Groups:
Uncategorised

Syntax

Syntax:
Object = type createVehicleLocal position
Parameters:
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

See also:
createVehicledeleteVehiclecreateUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

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