scriptNull: Difference between revisions
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Killzone Kid (talk | contribs) (obscene note removed) |
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|x1= <code>_script = [[scriptNull]]; | |x1= Wait until previous script is finished before starting a new one:<code>[] spawn | ||
[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] { | { | ||
_script = [[scriptNull]]; | |||
[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] { | |||
[[waitUntil]] {[[isNull]] _script}; | |||
_script = _i [[spawn]] { | |||
[[hint]] [[format]] ["script %1 started", _this]; | |||
[[sleep]] 1; | |||
[[hint]] [[format]] ["script %1 finished", _this]; | |||
[[sleep]] 0.2; | |||
}; | |||
}; | }; | ||
};</code> |= Example 1 | };</code> |= Example 1 | ||
Line 55: | Line 59: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 20:23, 2 May 2017
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note