modelToWorldVisualWorld: Difference between revisions
m (see also and return value) |
Lou Montana (talk | contribs) (Fix - thanks NikkoJT) |
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{{ | {{RV|type=command | ||
|arma3|= | |game1= arma3 | ||
|version1= 1.70 | |||
|arg= global | |||
| | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |||
| | |descr= Converts position from object model space to world space in render time scope. For the [[Position#PositionAGL|PositionAGL]] version see [[modelToWorldVisual]]. | ||
{{Feature|important| | |||
For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | |||
For example, if the object's scale is 2, <sqf inline>_obj modelToWorldVisualWorld [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>). | |||
}} | |||
| | |s1= obj [[modelToWorldVisualWorld]] modelPos | ||
| [[ | |p1= obj: [[Object]] | ||
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] - [x,y,z] offset relative to the model centre | |||
|r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - translated world position (see [[getPosWorld]]) | |||
[[ | |||
[[ | |||
[[ | |||
|x1= <sqf>player modelToWorldVisualWorld [0,1,0];</sqf> | |||
|seealso= [[modelToWorldWorld]] [[modelToWorldVisual]] [[getPosWorldVisual]] | |||
}} | |||
Latest revision as of 15:07, 8 August 2025
Description
- Description:
- Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array format PositionRelative - [x,y,z] offset relative to the model centre
- Return Value:
- Array in format PositionASL - translated world position (see getPosWorld)
Examples
- Example 1:
Additional Information
Notes
-
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