safeZoneH: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(56 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= GUI Control - Positioning | |||
| [[ | |descr= [[File:safezone.jpg|right|600px]] | ||
Returns the height of the screen in screen measurement units. | |||
Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. | |||
Therefore in order to calculate Y of the bottom screen border, the length of [[safeZoneY]] must be subtracted from [[safeZoneH]], but because it is negative, it must be added instead. | |||
<sqf inline>_screenBottomBorderY = safeZoneH + safeZoneY</sqf>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]]. | |||
| [[ | |s1= [[safeZoneH]] | ||
| | |r1= [[Number]] - height of the screen in screen measurement units | ||
| | |x1= <sqf>_screenHeight = safeZoneH;</sqf> | ||
| | |x2= <sqf> | ||
_screenTopBorderY = safeZoneY; | |||
_screenBottomBorderY = safeZoneH + safeZoneY; | |||
</sqf> | |||
| | |x3= Create control 50% wide, 30% tall, centered on screen: | ||
<sqf> | |||
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; | |||
_ctrl ctrlSetBackgroundColor [1,0,0,0.5]; | |||
private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width | |||
private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height | |||
_ctrl ctrlSetPositionW _ctrlWidth; | |||
_ctrl ctrlSetPositionH _ctrlHeight; | |||
_ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally | |||
_ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically | |||
_ctrl ctrlCommit 0; | |||
</sqf> | |||
|seealso= [[SafeZone]] [[safeZoneX]] [[safeZoneY]] [[safeZoneW]] [[safeZoneXAbs]] [[safeZoneWAbs]] | |||
}} | }} | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
-
Returns the height of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. Therefore in order to calculate Y of the bottom screen border, the length of safeZoneY must be subtracted from safeZoneH, but because it is negative, it must be added instead.
_screenBottomBorderY = safeZoneH + safeZoneY. The measurement units depend on the current screen resolution getResolution. See also SafeZone. - Groups:
- GUI Control - Positioning
Syntax
Examples
- Example 1:
- Example 2:
- Example 3:
- Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;
Additional Information
- See also:
- SafeZone safeZoneX safeZoneY safeZoneW safeZoneXAbs safeZoneWAbs
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note