nearObjectsReady: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
(42 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Check whether all data are loaded to nearObjects will return in reasonable time. |DESCRIPTION=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| position '''nearObjectsReady''' radius |SYNTAX=
|game4= arma3
|version4= 0.50


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]  |PARAMETER1=
|gr1= Object Detection


|p2= radius: [[Number]] -  |PARAMETER2=  
|descr= Check whether all data are loaded to nearObjects will return in reasonable time.


|p3= |PARAMETER3=  
|s1= position [[nearObjectsReady]] radius


| [[Boolean]] |RETURNVALUE=
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|p2= radius: [[Number]]
|r1= [[Boolean]]


|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1=
|x1= <sqf>_twnpos nearObjectsReady 500; //from ALICE</sqf>


____________________________________________________________________________________________
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] [[nearestMines]]
 
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500; //from ALICE

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note