lightAttachObject: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= ofpe | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma1 | ||
| |version2= 1.00 | |||
| | | |game3= arma2 | ||
| | | |version3= 1.00 | ||
| |  | |game4= arma2oa | ||
| |version4= 1.50 | |||
| |  | |game5= tkoh | ||
| |version5= 1.00 | |||
| | | |game6= arma3 | ||
| |version6= 0.50 | |||
| | | |||
| |  | |gr1= Lights | ||
| |arg= global | |||
| |eff= local | |||
| |descr= Attach light to given object at given position on object. | |||
| |s1= light [[lightAttachObject]] [object, position] | |||
| |p1= light: [[Object]] | |||
| |p2= object: [[Object]] | |||
| |p3= position: [[Array]] format [[Position]] | |||
| |r1= [[Nothing]] | |||
| |x1= <sqf>myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];</sqf> | |||
| |seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightDetachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[triggerAttachVehicle]] [[attachedObject]] | |||
| }} | }} | ||
| {{Note | |||
| |user= Feersum | |||
| |timestamp= 20061201164200 | |||
| |text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"<br> | |||
| for example: | |||
| Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | <sqf> | ||
| <br>for example: | _light = "#lightpoint" createVehicleLocal pos; | ||
| < | _light setLightBrightness 1.0; | ||
| _light  | _light setLightAmbient [0.0, 1.0, 0.0]; | ||
| _light  | _light setLightColor [0.0, 1.0, 0.0]; | ||
| _light  | _light lightAttachObject [_object, [0,0,0]]; | ||
| _light  | </sqf> | ||
| </ | }} | ||
| {{Note | |||
| |user= Waffle SS. | |||
| |timestamp= 20150331044900 | |||
| |text= When attached, movement is slow to update (jumpy).  Use [[attachTo]] when attaching a light to moving objects. | |||
| }} | |||
| When attached, movement is slow to update (jumpy).  Use [[attachTo]] when attaching a light to moving objects. | |||
Latest revision as of 16:45, 15 August 2022
Description
- Description:
- Attach light to given object at given position on object.
- Groups:
- Lights
Syntax
- Syntax:
- light lightAttachObject [object, position]
- Parameters:
- light: Object
- object: Object
- position: Array format Position
- Return Value:
- Nothing
Examples
- Example 1:
- myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];
Additional Information
- See also:
- setLightAmbient setLightBrightness lightDetachObject setLightColor setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle triggerAttachVehicle attachedObject
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Dec 01, 2006 - 16:42 (UTC)
- 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
 for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 31, 2015 - 04:49 (UTC)
- When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
 
	




