commandGetOut: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | |game6= arma3 | ||
|version6= 0.50 | |||
|gr1= Unit Control | |||
|arg= local | |||
|eff= global | |||
|descr= Orders one or multiple units to get out from the vehicle (via the radio). Same as [[doGetOut]] with latter being silent. | |||
{{Feature|informative| | |||
* Works for both AI and player entities | * Works for both AI and player entities | ||
* AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | * AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | ||
* Ignores vehicle's lock state - unlike [[ | * Ignores vehicle's lock state - unlike [[Arma 3: Actions#Eject|action "Eject"]] and [[moveOut]] | ||
* AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike [[ | * AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike [[Arma 3: Actions#Eject|action "Eject"]] and [[moveOut]] | ||
* Plays the vehicle's position's get out animation (same as [[ | * Plays the vehicle's position's get out animation (same as [[Arma 3: Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | ||
* When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as [[ | * When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as [[Arma 3: Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | ||
* AI gets back into formation afterwards | * AI gets back into formation afterwards | ||
* Works only on alive units - unlike [[ | * Works only on alive units - unlike [[Arma 3: Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly) | ||
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[ | * Does not work on [[setUnconscious|unconscious]] units - unless the AI is under player command. Unlike [[moveOut]] or [[Arma 3: Actions#Eject|action "Eject"]] (but one after another) | ||
}} | |||
| | |s1= [[commandGetOut]] unit(s) | ||
|p1= unit(s): [[Object]] or [[Array]] of [[Object]]s | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>commandGetOut _unitOne;</sqf> | ||
| | |x2= <sqf>commandGetOut [_unitOne,_unitTwo];</sqf> | ||
| | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. | ||
|seealso= [[doGetOut]] [[moveOut]] [[leaveVehicle]] | |||
}} | }} | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
- Syntax:
- commandGetOut unit(s)
- Parameters:
- unit(s): Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- commandGetOut _unitOne;
- Example 2:
- commandGetOut [_unitOne,_unitTwo];
Additional Information
- See also:
- doGetOut moveOut leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect