allPlayers: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.48


|1.48|Game version=
|gr1= Multiplayer


|gr1 = Multiplayer |GROUP1=
|gr2= Object Detection


|gr2= Object Detection |GROUP2=
|descr= Returns a list of all units controlled by connected clients. This includes:
____________________________________________________________________________________________
* Normal human players (including dead players)
* [[Eden Editor: System#Virtual Entities|Virtual Entities]] (see ''Systems'' → ''Logic Entities'' → ''Virtual Entities'' in the [[:Category:Eden Editor|Eden Editor]])
** [[Arma 3: Headless Client|Headless Clients]] ({{hl|HeadlessClient_F}})
** Virtual Curators ({{hl|VirtualCurator_F}}, {{hl|*_VirtualCurator_F}})
** Virtual Spectators ({{hl|VirtualSpectator_F}})


| Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br>
Use [[BIS_fnc_listPlayers]] or see {{Link|#Example 1}} to only get human players.
Use [[BIS_fnc_listPlayers]] or see '''[[#Examples|Example 1]]''' to get human players only.


|mp=
|mp=<nowiki/>
* In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier.
* The complete array of [[allPlayers]] may get delayed on mission start in multiplayer. Use [[BIS_fnc_listPlayers]] to obtain it earlier.
* The order of players in the return array may differ from server to clients. |Multiplayer=
* The order of the returned array may differ from server to clients.
____________________________________________________________________________________________


| [[allPlayers]] |SYNTAX=
|s1= [[allPlayers]]


| [[Array]] of [[Object]] |RETURNVALUE=
|r1= [[Array]] of [[Object]]s


|x1= Get only human players:
|x1= Get human players (i.e. all players excluding Headless Clients):
<code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F";
<sqf>
[[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code> |EXAMPLE1=
private _players = allPlayers - entities "HeadlessClient_F";
</sqf>


|x2= <code>{
|x2= Get non-virtual players (i.e. all players excluding Virtual Entities):
[[systemChat]] [[format]] [
<sqf>
private _players = allPlayers select {!(_x isKindOf "VirtualMan_F")};
</sqf>
 
|x3= <sqf>
{
systemChat format [
"Player %1 is %2",  
"Player %1 is %2",  
[[name]] _x,  
name _x,  
["dead", "alive"] [[select]] [[alive]] _x
["dead", "alive"] select alive _x
];
];
} [[forEach]] [[allPlayers]];</code>|EXAMPLE2=
} forEach allPlayers;
</sqf>


|x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |EXAMPLE3=
|x4= <sqf>private _bluforPlayers = blufor countSide allPlayers;</sqf>


____________________________________________________________________________________________
|seealso= [[allCurators]] [[allGroups]] [[allDead]] [[allUnits]] [[switchableUnits]] [[playableUnits]] [[vehicles]] [[allUnitsUAV]] [[allDeadMen]] [[isPlayer]] [[playersNumber]] [[allUsers]] [[getUserInfo]]
 
| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO=
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
</dl>
<h3 style='display:none'>Bottom Section</h3>

Latest revision as of 15:50, 10 November 2024

Hover & click on the images for description

Description

Description:
Returns a list of all units controlled by connected clients. This includes:
  • Normal human players (including dead players)
  • Virtual Entities (see SystemsLogic EntitiesVirtual Entities in the Eden Editor)
    • Headless Clients (HeadlessClient_F)
    • Virtual Curators (VirtualCurator_F, *_VirtualCurator_F)
    • Virtual Spectators (VirtualSpectator_F)
Use BIS_fnc_listPlayers or see Example 1 to only get human players.
Multiplayer:
  • The complete array of allPlayers may get delayed on mission start in multiplayer. Use BIS_fnc_listPlayers to obtain it earlier.
  • The order of the returned array may differ from server to clients.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allPlayers
Return Value:
Array of Objects

Examples

Example 1:
Get human players (i.e. all players excluding Headless Clients):
private _players = allPlayers - entities "HeadlessClient_F";
Example 2:
Get non-virtual players (i.e. all players excluding Virtual Entities):
private _players = allPlayers select {!(_x isKindOf "VirtualMan_F")};
Example 3:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 4:
private _bluforPlayers = blufor countSide allPlayers;

Additional Information

See also:
allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber allUsers getUserInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note