gearSlotData: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.62 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Unit Inventory | ||
| | |gr2= GUI Control | ||
| | |descr= Returns gear slot item name. | ||
| | |s1= [[gearSlotData]] control | ||
| | |p1= control: [[Control]] - CT_ITEMSLOT 103 | ||
| | |r1= [[String]] | ||
| | |x1= <sqf>gearSlotData _myControl;</sqf> | ||
|x2= Open any ammobox and click by any gear slots: | |||
| | <sqf> | ||
private " | private "_display"; | ||
disableSerialization; | disableSerialization; | ||
waitUntil { | waitUntil { | ||
_display = findDisplay 106; | |||
! isNull _display; | |||
}; | }; | ||
uiNamespace setVariable ["/ | uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", { | ||
_weaponName = gearSlotData (_this select 0); | |||
_conf = configFile >> _confSection >> _weaponName; | |||
_name = getText (_conf >> "displayName"); | |||
_desc = getText (_conf >> "Library" >> "libTextDesc"); | |||
_image = getText (_conf >> "picture"); | |||
hint parseText format [ | |||
"<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4", | |||
_name, _image, _desc | |||
]; | |||
}]; | }]; | ||
for "_i" from 107 to 145 do { | for "_i" from 107 to 145 do { | ||
_display displayCtrl _i ctrlAddEventHandler ["ButtonClick", | |||
format [ | |||
"_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');", | |||
if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } | |||
] | |||
]; | |||
}; | }; | ||
</ | </sqf> | ||
| | |seealso= [[gearSlotAmmoCount]] [[gearIDCAmmoCount]] | ||
}} | }} | ||
Latest revision as of 12:05, 9 October 2023
Description
- Description:
- Returns gear slot item name.
- Groups:
- Unit InventoryGUI Control
Syntax
- Syntax:
- gearSlotData control
- Parameters:
- control: Control - CT_ITEMSLOT 103
- Return Value:
- String
Examples
- Example 1:
- gearSlotData _myControl;
- Example 2:
- Open any ammobox and click by any gear slots:
private "_display"; disableSerialization; waitUntil { _display = findDisplay 106; ! isNull _display; }; uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", { _weaponName = gearSlotData (_this select 0); _conf = configFile >> _confSection >> _weaponName; _name = getText (_conf >> "displayName"); _desc = getText (_conf >> "Library" >> "libTextDesc"); _image = getText (_conf >> "picture"); hint parseText format [ "<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4", _name, _image, _desc ]; }]; for "_i" from 107 to 145 do { _display displayCtrl _i ctrlAddEventHandler ["ButtonClick", format [ "_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');", if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } ] ]; };
Additional Information
- See also:
- gearSlotAmmoCount gearIDCAmmoCount
Notes
-
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