behaviour: Difference between revisions
| mNo edit summary | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
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| {{ | {{RV|type=command | ||
| | ofp |=  | |game1= ofp | ||
| |version1= 1.00 | |||
| |1.00 | |game2= ofpe | ||
| |version2= 1.00 | |||
| | | |game3= arma1 | ||
| |version3= 1.00 | |||
| |  | |game4= arma2 | ||
| |version4= 1.00 | |||
| |  | |game5= arma2oa | ||
| |version5= 1.50 | |||
| | | |game6= tkoh | ||
| |version6= 1.00 | |||
| |  | |game7= arma3 | ||
| |version7= 0.50 | |||
| | | |||
| |arg= global | |||
| |  | |gr1= AI Behaviour | ||
| |descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | |||
| |s1= [[behaviour]] unit | |||
| |p1= unit: [[Object]] | |||
| |r1= [[String]] - one of: | |||
| * "CARELESS" | |||
| * "SAFE" | |||
| * "AWARE" | |||
| * "COMBAT" | |||
| * "STEALTH" | |||
| * "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | |||
| < | |x1= <sqf> | ||
| _soldier setBehaviour "CARELESS"; | |||
| _b = behaviour _soldier; // returns "CARELESS" | |||
| </sqf> | |||
| [[ | |seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]] | ||
| [[ | }} | ||
| [[ | |||
| [[ | |||
| [[ | |||
| [[ | |||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- AI Behaviour
Syntax
- Syntax:
- behaviour unit
- Parameters:
- unit: Object
- Return Value:
- String - one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since  1.78 when used on empty vehicles and such) 1.78 when used on empty vehicles and such)
 
Examples
- Example 1:
Additional Information
- See also:
- AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
 
	




