Code: Difference between revisions

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Category: Data Types
(Code/string relations.)
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{{ShowGameVer|ArmA}}Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance. Functions which are marked as requiring Code accepted [[String]] in previous versions. It was a prefered style to write such strings in curled braces, but it was not required.
'''Code''' represents data consisting of commands and their parameters.
It is defined in script by being wrapped in <sqf inline>{</sqf>/<sqf inline>}</sqf> brackets, and is precompiled by the game engine.


'''Description:'''
The contents of [[SQF Syntax|SQF]] and [[SQS Syntax|SQS]] files are Code.


Part of code (compiled), in curled braces:
Examples:
<sqf>
while { alive player } do { sleep 1; hintSilent format ["Health: %1/100", round ((1 - damage player) * 100)]; };
unit addEventHandler ["Killed", { systemChat format ["%1 is dead", name (_this select 0)]; }];
onMapSingleClick { systemChat format ["You clicked at %1", _pos]; };
</sqf>


'''Example:'''


'''{_x setDamage 1}''' [[forEach]] ArrayToKill
{{Feature|informative|See [[Code vs. Strings]] for more information on code/string data typing.}}


[[Category: Types]]
 
[[Category: Data Types]]

Latest revision as of 17:38, 2 March 2026

Code represents data consisting of commands and their parameters. It is defined in script by being wrapped in {/} brackets, and is precompiled by the game engine.

The contents of SQF and SQS files are Code.

Examples:

while { alive player } do { sleep 1; hintSilent format ["Health: %1/100", round ((1 - damage player) * 100)]; }; unit addEventHandler ["Killed", { systemChat format ["%1 is dead", name (_this select 0)]; }]; onMapSingleClick { systemChat format ["You clicked at %1", _pos]; };


See Code vs. Strings for more information on code/string data typing.