camCommitted: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066"> '''camCommitted ''camera'''''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''camera:''' [[Object]]
|game4= arma2
|version4= 1.00


'''Type of returned value:'''
|game5= arma2oa
|version5= 1.50


[[Boolean]]
|game6= tkoh
|version6= 1.00


'''Description:'''
|game7= arma3
|version7= 0.50


Check if '''camera''' has finished committing.
|gr1= Camera Control


|descr= Checks if the conduction of the last camCommit call already finished.


'''Example:'''
|s1= [[camCommitted]] camera


_it = '''camCommitted''' _camera
|p1= camera: [[Object]] - object of type "camera"
 
|r1= [[Boolean]] - true if the last camCommit already finished, false if not
 
|x1= SQS:
<sqs>
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
 
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
 
; proceed
</sqs>
 
|x2= SQF:
<sqf>
_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetRelPos [0, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 0;
 
waitUntil { camCommitted _cam };
 
_cam camSetTarget player;
_cam camSetRelPos [90, 25, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;
 
waitUntil {camCommitted _cam};
 
_cam camSetTarget player;
_cam camSetRelPos [-90, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;
</sqf>
 
|seealso= [[camCommit]]
}}

Latest revision as of 00:05, 11 July 2022

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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