setAmmoOnPylon: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
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| {{RV|type=command | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.70 | |||
| |1.70 | |||
| |gr1= Vehicle Loadouts | |gr1= Vehicle Loadouts | ||
| |Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | |descr=Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94) | ||
| | vehicle  | |s1= vehicle [[setAmmoOnPylon]] [pylon, ammocount] | ||
| |p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| |p2 | |p2= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) | ||
| | | |p3= ammocount: [[Number]] - ammo count | ||
| | [[Nothing]] | |||
| |r1= [[Nothing]] | |||
| |x1= <sqf>vehicle player setAmmoOnPylon [1, 12];</sqf> | |||
| |x2= <sqf>vehicle player setAmmoOnPylon ["pylon1", 12];</sqf> | |||
| |x2= < | |||
| |seealso= [[Arma 3: Vehicle Loadouts]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[setMagazineTurretAmmo]] | ||
| }} | }} | ||
| {{Note | |||
| |user= Commy2 | |||
| |timestamp= 20170818142000 | |||
| |text= The pylon indices start at 1 and not at 0. | |||
| }} | |||
| The pylon indices start at 1 and not at 0. | |||
Latest revision as of 21:47, 7 May 2022
Description
- Description:
- Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon, ammocount]
- Parameters:
- vehicle: Object
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout setMagazineTurretAmmo
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Aug 18, 2017 - 14:20 (UTC)
- The pylon indices start at 1 and not at 0.
 
	