safeZoneX: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|game2= arma2oa |version2= 1.51 " to "|game2= arma2oa |version2= 1.50 ")
m (Text replacement - "[[Image:" to "[[File:")
 
(29 intermediate revisions by the same user not shown)
Line 2: Line 2:


|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
|version2= 1.50
|version2= 1.50


|game3= tkoh
|game3= tkoh
|version3= 1.00
|version3= 1.00


|game4= arma3
|game4= arma3
|version4= 0.50
|version4= 0.50


|gr1= GUI Control - Positioning
|gr1= GUI Control - Positioning


|descr= Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, <u>the value is negative</u>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]].
|descr= [[File:safezone.jpg|right|600px]] Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen.
[[Image:safezone.jpg|600px]]
Since it is going in opposite way of the X axis, <u>the value is negative</u>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]].
 


|s1= [[safeZoneX]]
|s1= [[safeZoneX]]
Line 26: Line 23:
|r1= [[Number]]
|r1= [[Number]]


| x1= <code>_screenLeftBorderX = [[safeZoneX]]; // returns a float value < 0</code>
|x1= <sqf>_screenLeftBorderX = safeZoneX; // returns a float value < 0</sqf>


| x2= Create control 50% wide, 30% tall, centered on screen:<code>[[private]] _ctrl = [[findDisplay]] 46 [[createDisplay]] "RscDisplayEmpty" [[ctrlCreate]] ["RscText", -1];
|x2= Create control 50% wide, 30% tall, centered on screen:
_ctrl [[ctrlSetBackgroundColor]] [1,0,0,0.5];
<sqf>
[[private]] _ctrlWidth = 0.5 * [[safeZoneW]]; // 50% of screen width
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1];
[[private]] _ctrlHeight = 0.3 * [[safeZoneH]]; // 30% of screen height
_ctrl ctrlSetBackgroundColor [1,0,0,0.5];
_ctrl [[ctrlSetPositionW]] _ctrlWidth;  
private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width
_ctrl [[ctrlSetPositionH]] _ctrlHeight;
private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height
_ctrl [[ctrlSetPositionX]] (([[safeZoneW]] - _ctrlWidth) / 2 + [[safeZoneX]]); // center it horizontally
_ctrl ctrlSetPositionW _ctrlWidth;
_ctrl [[ctrlSetPositionY]] (([[safeZoneH]] - _ctrlHeight) / 2 + [[safeZoneY]]); // center it vertically
_ctrl ctrlSetPositionH _ctrlHeight;
_ctrl [[ctrlCommit]] 0;</code>
_ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally
_ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically
_ctrl ctrlCommit 0;
</sqf>


|seealso= [[SafeZone]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]], [[safeZoneXAbs]], [[safeZoneWAbs]]
|seealso= [[SafeZone]] [[safeZoneY]] [[safeZoneW]] [[safeZoneH]] [[safeZoneXAbs]] [[safeZoneWAbs]]
}}
}}

Latest revision as of 23:11, 20 November 2023

Hover & click on the images for description

Description

Description:
safezone.jpg
Returns the X of the left border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone.
Groups:
GUI Control - Positioning

Syntax

Syntax:
safeZoneX
Return Value:
Number

Examples

Example 1:
_screenLeftBorderX = safeZoneX; // returns a float value < 0
Example 2:
Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;

Additional Information

See also:
SafeZone safeZoneY safeZoneW safeZoneH safeZoneXAbs safeZoneWAbs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note