selectNoPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class='command_description'>" to "<dl class="command_description">") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(17 intermediate revisions by 2 users not shown) | |||
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Switches player to no unit, makes [[player]] return [[objNull]]. | |descr= Switches player to no unit, makes [[player]] return [[objNull]]. | ||
|mp= Does '''not''' work in multiplayer. | |||
| | |s1= [[selectNoPlayer]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= Single player: | |x1= Single player: | ||
< | <sqf>selectNoPlayer; | ||
hint str player; // <NULL-object></sqf> | |||
Rough multiplayer emulation: | Rough multiplayer emulation: | ||
< | <sqf> | ||
_noPlayer = createGroup sideLogic createUnit [ | |||
"Logic", | "Logic", | ||
[0,0,1000], | [0,0,1000], | ||
Line 24: | Line 35: | ||
"NONE" | "NONE" | ||
]; | ]; | ||
selectPlayer _noPlayer; | |||
hint str player; // L Charlie 4-3:1 (KK) | |||
</sqf> | |||
| | |seealso= [[selectPlayer]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | |||
<dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd> | <dd class="notedate">Posted 09:48, 15 October 2010 (CEST)</dd> | ||
<dt class="note">[[User:Worldeater|Worldeater]] </dt> | <dt class="note">[[User:Worldeater|Worldeater]] </dt> | ||
<dd class="note"> | <dd class="note"> | ||
[[player | [[player]] returns [[objNull]] after this command has been used. It also has at least the following side effects: [[closeDialog]] won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with [[selectPlayer]]. Using [[objNull]] won't cut it in this case. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Switches player to no unit, makes player return objNull.
- Multiplayer:
- Does not work in multiplayer.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.