getPylonMagazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Samatra" to "Sa-Matra") |
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|gr1= Vehicle Loadouts | |gr1= Vehicle Loadouts | ||
|descr=Return array of magazines on pylons | |descr=Return array of magazines on pylons. | ||
|s1= | |s1= [[getPylonMagazines]] vehicle | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|r1= [[Array]] of [[String]]s | |r1= [[Array]] of [[String]]s - magazine names | ||
|x1= < | |x1= <sqf>getPylonMagazines vehicle player;</sqf> | ||
|seealso= [[Arma 3: Vehicle Loadouts]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[setAmmoOnPylon]] [[ammoOnPylon]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[magazinesAllTurrets]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2017-05-12 - 19:58 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc. | The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20240504051358 | |||
|text= Just like [[getAllPylonsInfo]] this command returns last pylon state which can include non-existent magazine that was deleted with [[removeMagazineTurret]] | |||
}} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Return array of magazines on pylons.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- getPylonMagazines vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array of Strings - magazine names
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority setPylonLoadout magazinesAllTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-05-12 - 19:58 (UTC)
- AgentRev
- The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.
- Posted on May 04, 2024 - 05:13 (UTC)
- Just like getAllPylonsInfo this command returns last pylon state which can include non-existent magazine that was deleted with removeMagazineTurret