vectorDirVisual: Difference between revisions
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{{RV|type=command  | {{RV|type=command  | ||
| arma3  | |game1= arma3  | ||
|version1= 1.32  | |||
|1.32  | |||
|arg= global  | |arg= global  | ||
| Line 10: | Line 9: | ||
|gr2= Render Time Scope  | |gr2= Render Time Scope  | ||
|   | |descr= [[File:arma3_object-vectors.jpg|thumb|right|An object with its [[vectorDirVisual]], [[vectorUpVisual]] and [[vectorSideVisual]] (vectors not to scale)]]  | ||
*   | Returns an object's direction vector in world space and [[Simulation vs Render Time Scope|render time scope]].  | ||
*   | |||
*   | {{Feature|important|The vector is '''not necessarily [[vectorNormalized|normalized]]'''. The [[vectorMagnitude|magnitude]] of the vector depends on the [[getObjectScale|object's scale]].}}  | ||
*   | |||
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), [[vectorDirVisual]] returns simple values:  | |||
* {{hl|[0, 1, 0]}} if the object is facing directly north  | |||
* {{hl|[1, 0, 0]}} if the object is facing directly east  | |||
* {{hl|[0, -1, 0]}} if the object is facing directly south  | |||
* {{hl|[-1, 0, 0]}} if the object is facing directly west  | |||
|   | |s1= [[vectorDirVisual]] object  | ||
|p1=   | |p1= object: [[Object]]  | ||
| [[Array]]   | |r1= [[Array]] format [[Vector3D]]  | ||
|x1= <  | |x1= <sqf>_vecDirVis = vectorDirVisual MyObject;</sqf>  | ||
|seealso= [[vectorModelToWorldVisual]]  | |seealso= [[vectorModelToWorldVisual]] [[vectorDir]] [[vectorSide]] [[vectorSideVisual]] [[vectorUpVisual]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]  | ||
}}  | }}  | ||
Latest revision as of 23:11, 20 November 2023
Description
- Description:
 - 
Returns an object's direction vector in world space and render time scope.
For an object facing one of the cardinal directions on perfectly flat ground (parallel to the XY-plane of the world space), vectorDirVisual returns simple values:
- [0, 1, 0] if the object is facing directly north
 - [1, 0, 0] if the object is facing directly east
 - [0, -1, 0] if the object is facing directly south
 - [-1, 0, 0] if the object is facing directly west
 
 - Groups:
 - Math - VectorsRender Time Scope
 
Syntax
- Syntax:
 - vectorDirVisual object
 - Parameters:
 - object: Object
 - Return Value:
 - Array format Vector3D
 
Examples
- Example 1:
 
Additional Information
- See also:
 - vectorModelToWorldVisual vectorDir vectorSide vectorSideVisual vectorUpVisual vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
 
Notes
- 
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