addVehicle: Difference between revisions
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|descr= Adds a specified vehicle for use by a specified AI led group. | |descr= Adds a specified vehicle for use by a specified AI led group. | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
|s1= | |s1= groupName [[addVehicle]] vehicleName | ||
|p1= groupName: [[Group]] | |p1= groupName: [[Group]] | ||
Line 41: | Line 29: | ||
|p2= vehicleName: [[Object]] | |p2= vehicleName: [[Object]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_grp addVehicle _vehicle;</sqf> | ||
|x2= Using on crewed vehicle:< | |x2= Using on crewed vehicle: | ||
<sqf>group tank addVehicle tank;</sqf> | |||
|seealso= [[leaveVehicle]] | |seealso= [[leaveVehicle]] [[unassignVehicle]] [[createVehicleCrew]] [[assignedVehicles]] [[assignedGroup]] [[fullCrew]] | ||
}} | }} | ||
Latest revision as of 16:18, 31 August 2022
Description
- Description:
- Adds a specified vehicle for use by a specified AI led group.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- groupName addVehicle vehicleName
- Parameters:
- groupName: Group
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _grp addVehicle _vehicle;
- Example 2:
- Using on crewed vehicle:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation