addVehicle: Difference between revisions
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|descr= Adds a specified vehicle for use by a specified AI led group.  | |descr= Adds a specified vehicle for use by a specified AI led group.  | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}  | |||
|s1=   | |s1= groupName [[addVehicle]] vehicleName  | ||
|p1= groupName: [[Group]]  | |p1= groupName: [[Group]]  | ||
| Line 41: | Line 29: | ||
|p2= vehicleName: [[Object]]  | |p2= vehicleName: [[Object]]  | ||
|r1=[[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>_grp addVehicle _vehicle;</sqf>  | ||
|x2= Using on crewed vehicle:<  | |x2= Using on crewed vehicle:  | ||
<sqf>group tank addVehicle tank;</sqf>  | |||
|seealso= [[leaveVehicle]]  | |seealso= [[leaveVehicle]] [[unassignVehicle]] [[createVehicleCrew]] [[assignedVehicles]] [[assignedGroup]] [[fullCrew]]  | ||
}}  | }}  | ||
Latest revision as of 16:18, 31 August 2022
Description
- Description:
 - Adds a specified vehicle for use by a specified AI led group.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - groupName addVehicle vehicleName
 - Parameters:
 - groupName: Group
 - vehicleName: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _grp addVehicle _vehicle;
 - Example 2:
 - Using on crewed vehicle:
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.05
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Object Manipulation