modelToWorldVisualWorld: Difference between revisions

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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].
|descr= Converts position from object model space to world space in render time scope. For the [[Position#PositionAGL|PositionAGL]] version see [[modelToWorldVisual]].
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
{{Feature|important|
For example, if the object scale is 2, {{ic|_obj modelToWorldVisualWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).
For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object's scale is 2, <sqf inline>_obj modelToWorldVisualWorld [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>).
}}
}}
|s1= obj [[modelToWorldVisualWorld]] modelPos
|s1= obj [[modelToWorldVisualWorld]] modelPos


|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= modelPos: [[Array]]
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]] - [x,y,z] offset relative to the model centre


|r1= [[Array]] - World position in format [[PositionASL]]
|r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - translated world position (see [[getPosWorld]])


|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code>
|x1= <sqf>player modelToWorldVisualWorld [0,1,0];</sqf>
 
|seealso= [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]]
}}


{{Note
|seealso= [[modelToWorldWorld]] [[modelToWorldVisual]] [[getPosWorldVisual]]
|user= Killzone Kid
|timestamp= 20170528221900
|text= This command produces identical result to [[modelToWorldVisual]] command used in conjunction with [[AGLToASL]]
<code>obj [[modelToWorldVisualWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorldVisual]] [1,2,3]); {{cc|true}}</code>
}}
}}

Latest revision as of 15:07, 8 August 2025

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object's scale is 2, _obj modelToWorldVisualWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative - [x,y,z] offset relative to the model centre
Return Value:
Array in format PositionASL - translated world position (see getPosWorld)

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0];

Additional Information

See also:
modelToWorldWorld modelToWorldVisual getPosWorldVisual

Notes

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