visiblePositionASL: Difference between revisions

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m (Text replacement - "PositionASL" to "PositionASL")
m (Text replacement - "↵ ↵|" to " |")
 
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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Returns an object's rendered [[PositionASL|3D position ASL]] (z value above sea level) in render time scope.
|descr= Returns an object's rendered [[Position#PositionASL|ASL position]] (z value above sea level) in render time scope.


|s1= [[visiblePositionASL]] object
|s1= [[visiblePositionASL]] object
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|p1= object: [[Object]] - name of the object
|p1= object: [[Object]] - name of the object


|r1= [[Position#PositionASL|PositionASL]]
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]


 
|x1= <sqf>_playerRenderedPosASL = visiblePositionASL player;</sqf>
|x1= <code>playerRenderedPosASL = [[visiblePositionASL]] player;</code>


|seealso= [[getPosVisual]], [[getPosASLVisual]], [[getPosATLVisual]], [[getPosWorldVisual]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosATLVisual]] [[getPosWorldVisual]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}

Latest revision as of 12:45, 8 April 2024

Hover & click on the images for description

Description

Description:
Returns an object's rendered ASL position (z value above sea level) in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePositionASL object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionASL

Examples

Example 1:
_playerRenderedPosASL = visiblePositionASL player;

Additional Information

See also:
getPosVisual getPosASLVisual getPosATLVisual getPosWorldVisual visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

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