assignAsGunner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
[_soldier1] | _soldier1 assignAsGunner _tank; | ||
[_soldier1] orderGetIn true; | |||
</sqf> | |||
|seealso= [[assignAsCommander]] [[assignAsDriver]] | |seealso= [[assignAsCommander]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignedVehicleRole]] [[assignedVehicle]] [[unassignVehicle]] [[leaveVehicle]] [[fullCrew]] | ||
}} | }} |
Latest revision as of 11:25, 3 September 2024
Description
- Description:
- Assign a unit as gunner of a vehicle. Used together with orderGetIn to order subordinate units to get in as gunner of a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the gunner place of the vehicle.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName assignAsGunner vehicleName
- Parameters:
- unitName: Object
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- assignAsCommander assignAsDriver assignAsCargo assignAsTurret assignAsCargoIndex moveInCargo moveInCommander moveInDriver moveInGunner moveInTurret assignedVehicleRole assignedVehicle unassignVehicle leaveVehicle fullCrew
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect