getPosATLVisual: Difference between revisions
Lou Montana (talk | contribs) |
BrettMayson (talk | contribs) mNo edit summary |
||
| (11 intermediate revisions by one other user not shown) | |||
| Line 14: | Line 14: | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1= | |r1= [[Position#PositionATL|PositionATL]] | ||
|x1= < | |x1= <sqf>_playerRenderedPosATL = getPosATLVisual player;</sqf> | ||
|seealso= [[getPosVisual]] [[getPosASLVisual]] | |seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosWorldVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | ||
}} | }} | ||
Latest revision as of 07:53, 2 January 2026
Description
- Description:
- Returns an object's rendered ATL position (z value above ground) in render time scope.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getPosATLVisual object
- Parameters:
- object: Object
- Return Value:
- PositionATL
Examples
- Example 1:
Additional Information
- See also:
- getPosVisual getPosASLVisual getPosWorldVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note