vectorModelToWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command
|game1= arma3
|game1= arma3
|version1= 1.72
|version1= 1.72
|arg=
 
|gr2= Math - Vectors
|gr1= Math - Vectors


|descr= Converts vector direction from model to world space.
|descr= Converts vector direction from model to world space.
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
{{Feature|important|For [[setObjectScale|scaled objects]], the resulting vector's [[vectorMagnitude|magnitude]] will also be [[vectorMultiply|multiplied]] by the object scale.}}
|s1= object [[vectorModelToWorld]] modelDir
|s1= object [[vectorModelToWorld]] modelDir


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p3=
 
|p4=
|p5=
|p6=
|r1= [[Array]] - vector direction in world space in format [x,y,z]
|r1= [[Array]] - vector direction in world space in format [x,y,z]


|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>
<sqf>_airplane vectorModelToWorld [0,-10,4];</sqf>
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
 
|seealso= [[vectorDir]] [[modelToWorld]] [[addForce]] [[addTorque]] [[vectorModelToWorldVisual]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]] [[matrixMultiply]] [[matrixTranspose]]
}}
}}

Latest revision as of 20:58, 7 May 2022

Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
vectorDir modelToWorld addForce addTorque vectorModelToWorldVisual vectorWorldToModel vectorWorldToModelVisual matrixMultiply matrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note