vectorModelToWorld: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p2= modelDir: [[Vector3D]] - vector direction in model space in format [x,y,z]


|r1= [[Array]] - vector direction in world space in format [x,y,z]
|r1= [[Vector3D]] - vector direction in world space


|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  

Latest revision as of 19:00, 16 April 2026

Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - Vectors

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Vector3D - vector direction in model space in format [x,y,z]
Return Value:
Vector3D - vector direction in world space

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
vectorDir modelToWorld addForce addTorque vectorModelToWorldVisual vectorWorldToModel vectorWorldToModelVisual matrixMultiply matrixTranspose

Notes

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