vectorModelToWorld: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= modelDir: [[ | |p2= modelDir: [[Vector3D]] - vector direction in model space in format [x,y,z] | ||
|r1= [[ | |r1= [[Vector3D]] - vector direction in world space | ||
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
Latest revision as of 19:00, 16 April 2026
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Vector3D - vector direction in model space in format [x,y,z]
- Return Value:
- Vector3D - vector direction in world space
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDir modelToWorld addForce addTorque vectorModelToWorldVisual vectorWorldToModel vectorWorldToModelVisual matrixMultiply matrixTranspose
Notes
-
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