worldToModelVisual: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= worldPosition: [[Array]] | |p2= worldPosition: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]] | ||
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]] | |r1= [[Array]] - [[Position#PositionRelative|PositionRelative]] | ||
|x1= < | |x1= <sqf>_relPos = myObject worldToModelVisual [0,0,0];</sqf> | ||
|x2= < | |x2= <sqf>_relPos = player worldToModelVisual position car;</sqf> | ||
|x3= < | |x3= <sqf>_relPos = car worldToModelVisual [12000, 5000];</sqf> | ||
|x4= < | |x4= <sqf>_relPos = unit worldToModelVisual position tank;</sqf> | ||
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]] | |seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]] | ||
}} | }} |
Latest revision as of 21:38, 28 September 2023
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array format PositionAGL or Array format Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
Notes
-
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