selectNoPlayer: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|x1= Single player:
|x1= Single player:
<code>selectNoPlayer;
<sqf>selectNoPlayer;
hint str player; // <NULL-object></code>
hint str player; // <NULL-object></sqf>
Rough multiplayer emulation:
Rough multiplayer emulation:
<code>_noPlayer = createGroup sideLogic createUnit [
<sqf>
_noPlayer = createGroup sideLogic createUnit [
"Logic",
"Logic",
[0,0,1000],
[0,0,1000],
Line 34: Line 35:
"NONE"
"NONE"
];
];
[[selectPlayer]] _noPlayer;
selectPlayer _noPlayer;
hint str player; // L Charlie 4-3:1 (KK)</code>
hint str player; // L Charlie 4-3:1 (KK)
</sqf>


|seealso= [[selectPlayer]]
|seealso= [[selectPlayer]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull.
Multiplayer:
Does not work in multiplayer.
Groups:
Object Manipulation

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player:
selectNoPlayer; hint str player; // <NULL-object>
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted 09:48, 15 October 2010 (CEST)
Worldeater
player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.