turretLocal: Difference between revisions
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= turretPath: [[Array]] format [[Turret Path]] | |p2= turretPath: [[Array]] format [[Turret Path]]. Also supports [-1] for driver turret | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>_isLocal = vehicle player turretLocal [0];</sqf> | |x1= <sqf>_isLocal = vehicle player turretLocal [0];</sqf> |
Latest revision as of 23:01, 3 February 2024
Description
- Description:
- Checks if a turret is local.
- Multiplayer:
- A vehicle turret will change locality when player gunner gets in it, just like vehicle changes locality when player driver gets in it. Many commands for turrets work only where turret is local. When gunner leaves turret it is supposed to change locality to the locality of the vehicle.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle turretLocal turretPath
- Parameters:
- vehicle: Object
- turretPath: Array format Turret Path. Also supports [-1] for driver turret
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- turretOwner setVehicleAmmo setVehicleAmmoDef removeWeaponTurret addWeaponTurret addMagazineTurret magazinesTurret removeMagazinesTurret removeMagazineTurret weaponsTurret currentMagazineDetailTurret currentMagazineTurret currentWeaponTurret selectWeaponTurret turretUnit allTurrets
Notes
-
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