PreProcessor Commands: Difference between revisions
Lou Montana (talk | contribs) (Restore documentation) |
m (→__VA_APPLY__(FUNC, SEPARATOR): fixed typo) |
||
| (28 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{TOC|side|0.9}} | {{TOC|side|0.9}} | ||
The PreProcessor and the Config Parser allow to use macros in configs. The purpose of macros is to re-use the same definition in scripts and configs multiple times. | The PreProcessor and the Config Parser allow to use macros in configs. | ||
It also gives a | The purpose of macros is to re-use the same definition in scripts and configs multiple times. | ||
It also gives a centralised place to correct errors in this definition. | |||
Know that edge cases may arise - see the collection of test-cases linked at the end of this page. | Know that edge cases may arise - see the collection of test-cases linked at the end of this page. | ||
{{Feature|arma3|In {{arma3}}, preprocessor commands are '''case-sensitive!'''}} | {{Feature|arma3|In {{arma3}}, preprocessor commands are '''case-sensitive!'''}} | ||
| Line 9: | Line 10: | ||
See {{Link|#Config Parser}} below: | See {{Link|#Config Parser}} below: | ||
* '''[[Config.cpp]]''' - parsed when PBO is | * '''[[Config.cpp]]''' - parsed when PBO is binarised. | ||
** [[localize]] cannot be used in macros, as it would hardcode string of current language instead of creating reference. | ** [[localize]] cannot be used in macros, as it would hardcode string of current language instead of creating reference. | ||
* '''[[Description.ext]]''' - parsed when mission is loaded or previewed in missions list. | * '''[[Description.ext]]''' - parsed when mission is loaded or previewed in missions list. | ||
| Line 16: | Line 17: | ||
== Macros == | == Macros == | ||
=== Strings === | |||
In both Configs and SQF scripts, there are two ways to define strings: either using single quotes ({{hl|'text'}}) or double quotes ({{hl|"text"}}). | |||
While they are both identical, they are '''treated differently''' by the preprocessor. | |||
The '''single quote''' string contents are '''parsed''' by the preprocessor, while the '''double quote''' ones are '''ignored'''. | |||
<sqf> | |||
#define ARG world | |||
systemChat 'hello ARG'; // prints: hello world (i.e. ARG was replaced by the preprocessor with world) | |||
systemChat "hello ARG"; // prints: hello ARG | |||
</sqf> | |||
{{Feature|warning| | |||
While it is possible in config to define a string without quotes (the preprocessor will act as if the value were wrapped with single quotes), this practice is heavily discouraged. | |||
<syntaxhighlight lang="cpp"> | |||
title = "$STR_TranslationKey"; // good | |||
title = $STR_TranslationKey; // tolerated but incorrect | |||
</syntaxhighlight> | |||
}} | |||
=== Comments === | === Comments === | ||
| Line 21: | Line 42: | ||
A comment is a line within code that is not actually processed by the game engine. They are used to make code more readable or to add notes for future reference. | A comment is a line within code that is not actually processed by the game engine. They are used to make code more readable or to add notes for future reference. | ||
The preprocessor removes all comments from the file before it is processed. Therefore, comments are never actually "seen" by the game engine. | The preprocessor removes all comments from the file before it is processed. Therefore, comments are never actually "seen" by the game engine. | ||
{{Feature|warning| | |||
Sometimes a problematic string can fail to purge these comment outs during preprocessing! | |||
<sqf> | |||
private _a = '"'; | |||
// this is just a comment, but failed to remove upon the preprocess so will return an error. Caused by that string | |||
</sqf> | |||
}} | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
// this is a single-line comment | // this is a single-line comment | ||
/* | /* | ||
this is a | this is a | ||
| Line 30: | Line 57: | ||
comment | comment | ||
*/ | */ | ||
myValue = something; // only this part of the line is commented out | myValue = something; // only this part of the line is commented out | ||
| Line 49: | Line 76: | ||
The define-statement does swallow all spaces in between the macro-keyword and any non-space-character in the body (Note that tabs are not spaces! They don't get removed) | The define-statement does swallow all spaces in between the macro-keyword and any non-space-character in the body (Note that tabs are not spaces! They don't get removed) | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#define MACRO | #define MACRO test | ||
MACRO // preprocesses to test (without any spaces) | MACRO // preprocesses to test (without any spaces) | ||
| Line 88: | Line 115: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Passing arrays with more than one element {{hl|[el1,el2,...]}} as arguments into macros as well as any argument containing | Passing arrays with more than one element {{hl|[el1,el2,...]}} as arguments into macros as well as any argument containing commas (e.g {{hl|"some, sentence"}}) will need a small workaround: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#define HINTARG(ARG) hint ("Passed argument: " + str ARG) | #define HINTARG(ARG) hint ("Passed argument: " + str ARG) | ||
| Line 100: | Line 127: | ||
Correct usage: | Correct usage: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#define array1 [1,2,3,4,5,6,7,8,9,0] | #define array1 [1,2,3,4,5,6,7,8,9,0] | ||
HINTARG(array1); // SUCCESS | HINTARG(array1); // SUCCESS | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 134: | Line 161: | ||
{{Feature|informative|The backslash must be the last character in a line when defining a multi-line macro. Any character (including spaces) after the backslash will cause issues.}} | {{Feature|informative|The backslash must be the last character in a line when defining a multi-line macro. Any character (including spaces) after the backslash will cause issues.}} | ||
{{ArgTitle|4|Variadic Arguments|{{GVI|arma3|2.24}}}} | |||
Reference https://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html | |||
Variadic arguments allows to provide a variable number of arguments to a macro, instead of a fixed number.<br> | |||
And there are several "functions" to work with these variable-length argument lists.<br> | |||
<br> | |||
A basic variadic macro looks like this | |||
<syntaxhighlight lang="cpp"> | |||
#define MACRO(...) __VA_ARGS__ | |||
</syntaxhighlight> | |||
There are a few special keywords and "functions" that are only valid when used inside a variadic macro | |||
* __VA_ARGS__ | |||
* __VA_OPT__(X) | |||
* __VA_OPT_INV__(X) | |||
* __VA_APPLY__(FUNC(,SEP)) | |||
* __VA_SELECT__(index) | |||
<br> | |||
===== __VA_ARGS__ ===== | |||
is a special keyword that will be replaced by all the macro arguments, separated by ",". For example: | |||
<syntaxhighlight lang="cpp"> | |||
#define MACRO(...) __VA_ARGS__ | |||
MACRO() // "", Zero is also a valid number of arguments | |||
MACRO(a,b,c) // "a,b,c", the arguments are "a", "b" and "c" | |||
MACRO({str [1,2,3]}) // "{str [1,2,3]}", the arguments are "{str [1", "2" and "3]}" | |||
</syntaxhighlight> | |||
This simple variant can replace helper macros like CBA mod's ARR_1, ARR_2, ARR_3, with just one ARR(...) macro.<br> | |||
It can also be used to wrap code blocks, which was difficult to do without it because they can contain commas and its not easy to tell the number of commas, like in the example above.<br> | |||
<br> | |||
===== __VA_OPT__(x) and __VA_OPT_INV__(x) ===== | |||
are simple functions to handle the special case of there being zero variadic arguments. | |||
'''__VA_OPT__(x)''' is only active if arguments are present. And the INV variant is only active if no arguments are present | |||
For example: | |||
<syntaxhighlight lang="cpp"> | |||
#define HAS_ARGS __VA_OPT__(Yes I have Arguments!)__VA_OPT_INV__(Nothing!) | |||
HAS_ARGS() // "Nothing!" | |||
HAS_ARGS(a) // "Yes I have Arguments!" | |||
HAS_ARGS(a,b,c) // "Yes I have Arguments!", no matter how many arguments, if there is at least one, the optional data is inserted | |||
</syntaxhighlight> | |||
<br> | |||
This is useful when the arguments are forwarded to something like: | |||
<syntaxhighlight lang="cpp"> | |||
#define LOG(message, ...) diag_log __VA_OPT__([) message __VA_OPT__(,) __VA_ARGS__ __VA_OPT__(]) | |||
LOG("My Message") // 'diag_log "My Message" ' | |||
LOG("My Message",1,2,3) // 'diag_log [ "My Message" , 1,2,3 ] ' | |||
</syntaxhighlight> | |||
===== __VA_APPLY__(FUNC, SEPARATOR) ===== | |||
is similar to [[apply]] in that it applies a function(macro) on every argument. The second "SEPARATOR" argument is optional, it can be used to replace the usual "," separator with something different.<br> | |||
<br> | |||
The macro passed to apply must have 0, 1 or 2 arguments.<br> | |||
If 0 arguments, every value will be replaced by the macro contents, for example: | |||
<syntaxhighlight lang="cpp"> | |||
#define FUNC A | |||
#define TRANSFORM(...) __VA_APPLY__(FUNC) | |||
TRANSFORM(1,2,3) // 'A,A,A' | |||
</syntaxhighlight> | |||
<br> | |||
If 1 argument, it will be the value of the argument, for example: | |||
<syntaxhighlight lang="cpp"> | |||
#define QUOTE(x) #x | |||
#define TRANSFORM(...) __VA_APPLY__(QUOTE) | |||
TRANSFORM(1,2,3) // '"1","2","3"' | |||
</syntaxhighlight> | |||
<br> | |||
If 2, the second argument MUST be named '''__VA_INDEX__''', it will be filled with the index of the argument, for example: | |||
<syntaxhighlight lang="cpp"> | |||
#define FUNC(x, __VA_INDEX__) __VA_INDEX__: #x | |||
#define TRANSFORM(...) __VA_APPLY__(FUNC) | |||
TRANSFORM(1,2,3) // '0: "1",1: "2",2: "3"' | |||
</syntaxhighlight> | |||
<br> | |||
By default, just like '''__VA_ARGS__''' when the values are written to the output, they will be separated by ",".<br> | |||
This can be changed by providing a separator argument, for example: | |||
For example: | |||
<syntaxhighlight lang="cpp"> | |||
#define VERBATIM(x) x | |||
#define SEPARATOR_NONE | |||
#define TRANSFORM_CONCAT(...) __VA_APPLY__(QUOTE, SEPARATOR_NONE) | |||
TRANSFORM_CONCAT(1,2,3) // '123' | |||
#define GET_VARIABLE(x) private _##x = player getVariable #x | |||
#define SEPARATOR_SEMI ; | |||
#define GET_VARIABLES(...) __VA_APPLY__(GET_VARIABLE, SEPARATOR_SEMI) | |||
GET_VARIABLES() // '' | |||
GET_VARIABLES(MyFnc) // 'private _MyFnc = player getVariable "MyFnc"' | |||
GET_VARIABLES(MyFnc,MyOtherFnc) // 'private _MyFnc = player getVariable "MyFnc";private _MyOtherFnc = player getVariable "MyOtherFnc"' | |||
</syntaxhighlight> | |||
The results of '''__VA_APPLY__''' can also be passed to another variadic macro, for example: | |||
<syntaxhighlight lang="cpp"> | |||
#define QUOTE(x) #x | |||
#define WRITE_LOG(...) diag_log [__VA_ARGS__] | |||
#define MAKE_ARRAY(...) [__VA_ARGS__] | |||
#define DO_THINGS(...) WRITE_LOG(__VA_APPLY__(QUOTE)); _array = MAKE_ARRAY(__VA_ARGS__); | |||
DO_THINGS(a,b,c) // diag_log ["a","b","c"]; _array = [a,b,c]; | |||
</syntaxhighlight> | |||
<br> | |||
===== __VA_SELECT__(index) ===== | |||
will select the specified element out of the '''__VA_ARGS__''' list. index must be a number. | |||
For example: | |||
<syntaxhighlight lang="cpp"> | |||
#define SELECT_ARG(index, ...) __VA_SELECT__(index) | |||
#define FORMAT_ARG(index) SELECT_ARG(index, "A=%2", "B=%3", "C=%4", "D=%5", "E=%6", "F=%7") | |||
#define FORMAT_GET_ARGSTR(arg, __VA_INDEX__) FORMAT_ARG(__VA_INDEX__) | |||
#define FORMAT(MESSAGE, ...) format [[__VA_OPT_INV__('%1') __VA_OPT__('%1:',) __VA_APPLY__(FORMAT_GET_ARGSTR)] joinString ' ', MESSAGE __VA_OPT__(,) __VA_ARGS__] | |||
FORMAT("Message") // `format [['%1' ] joinString ' ', "Message" ]` | |||
FORMAT("Message", value1, value2) // `format [[ '%1:', "A=%2", "B=%3"] joinString ' ', "Message" , value1, value2]` which ends up as `format ["%1: A=%2 B=%3", "Message", value1, value2]` | |||
</syntaxhighlight> | |||
=== #undef === | === #undef === | ||
| Line 142: | Line 293: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== #if | === #if === | ||
'''Description:''' Checks condition and processes content if condition returns 1. Skips content if it returns 0 | '''Description:''' Checks condition and processes content if condition returns 1. Skips content if it returns 0 | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#if | #if __GAME_VER_MAJ__ != 2 | ||
// Do something... | |||
#endif | #endif | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 211: | Line 362: | ||
Source directory is: | Source directory is: | ||
* For any file without starting the include path with \ - the file's current directory | * For any file without starting the include path with \ - the file's current directory | ||
* When starting with \ - the internal filesystem root (see [[ | * When starting with \ - the internal filesystem root (see [[Arma_3:_Creating_an_Addon#Addon_Prefix|Addon Prefix]]) or the Game's working directory (only with [[Arma 3: Startup Parameters|-filePatching]] enabled) | ||
A path beginning can be defined as follow: | A path beginning can be defined as follow: | ||
* drive (only with [[Arma 3 Startup Parameters|-filePatching]] enabled): <syntaxhighlight lang="cpp">#include "D:\file.txt"</syntaxhighlight> | * drive (only with [[Arma 3: Startup Parameters|-filePatching]] enabled): <syntaxhighlight lang="cpp">#include "D:\file.txt"</syntaxhighlight> | ||
* PBO with [[PBOPREFIX]]: <syntaxhighlight lang="cpp"> #include "\myMod\myAddon\file.txt"</syntaxhighlight> | * PBO with [[PBOPREFIX]]: <syntaxhighlight lang="cpp"> #include "\myMod\myAddon\file.txt"</syntaxhighlight> | ||
* PBO (keep in mind that in this case, if the PBO's file name will be changed, all '#include' referencing it will need to be updated):<!-- | * PBO (keep in mind that in this case, if the PBO's file name will be changed, all '#include' referencing it will need to be updated):<!-- | ||
| Line 265: | Line 416: | ||
This keyword gets replaced with the CURRENT file being processed. | This keyword gets replaced with the CURRENT file being processed. | ||
e.g | |||
"userconfig\file1.sqf" | |||
{{ArgTitle|3|__FILE_NAME__|{{GVI|arma3|2.18}}}} | |||
This keyword gets replaced with the '''name''' of the current file being processed. | |||
e.g | |||
"file1.sqf" | |||
{{ArgTitle|3|__FILE_SHORT__|{{GVI|arma3|2.18}}}} | |||
This keyword gets replaced with the '''name''' of the current file being processed, without extension. | |||
e.g | |||
"file1" | |||
{{ArgTitle|3|__has_include|{{GVI|arma3|2.02}}}} | {{ArgTitle|3|__has_include|{{GVI|arma3|2.02}}}} | ||
| Line 299: | Line 464: | ||
'''Description:''' Is replaced for current date in format [[String|string]]. | '''Description:''' Is replaced for current date in format [[String|string]]. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
__DATE_STR__ | __DATE_STR__ // "2020/10/28, 15:17:42" | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 312: | Line 477: | ||
'''Description:''' Is replaced for current time. | '''Description:''' Is replaced for current time. | ||
<syntaxhighlight lang="cpp"> | |||
__TIME__ // 15:17:42 | __TIME__ // 15:17:42 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 321: | Line 486: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
__TIME_UTC__ // 14:17:42 | __TIME_UTC__ // 14:17:42 | ||
</syntaxhighlight> | |||
{{ArgTitle|3|__DAY__|{{GVI|arma3|2.16}}}} | |||
'''Description:''' Is replaced for UTC day. | |||
<syntaxhighlight lang="cpp"> | |||
__DAY__ // 20 | |||
</syntaxhighlight> | |||
{{ArgTitle|3|__MONTH__|{{GVI|arma3|2.16}}}} | |||
'''Description:''' Is replaced for UTC month. | |||
<syntaxhighlight lang="cpp"> | |||
__MONTH__ // 11 | |||
</syntaxhighlight> | |||
{{ArgTitle|3|__YEAR__|{{GVI|arma3|2.16}}}} | |||
'''Description:''' Is replaced for UTC year. | |||
<syntaxhighlight lang="cpp"> | |||
__YEAR__ // 2023 | |||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 385: | Line 571: | ||
{{ArgTitle|3|__GAME_VER_MAJ__|{{GVI|arma3|2.02}}}} | {{ArgTitle|3|__GAME_VER_MAJ__|{{GVI|arma3|2.02}}}} | ||
'''Description:''' Gets replaced by the ''major'' game version. | '''Description:''' Gets replaced by the ''major'' game version. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
__GAME_VER_MAJ__ // 02 | __GAME_VER_MAJ__ // 02 | ||
| Line 408: | Line 594: | ||
'''Description:''' Gets replaced by 1 on diag, undefined otherwise. | '''Description:''' Gets replaced by 1 on diag, undefined otherwise. | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
__A3_DIAG__// 1 | |||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 427: | Line 613: | ||
{{ArgTitle|3|__A3_DEBUG__|{{GVI|arma3|2.02}}}} | {{ArgTitle|3|__A3_DEBUG__|{{GVI|arma3|2.02}}}} | ||
'''Description:''' This macro is only set when the [[Arma 3 Startup Parameters| -debug parameter]] was provided. It can be used to switch mods or scripts to debug mode dynamically. | '''Description:''' This macro is only set when the [[Arma 3: Startup Parameters|-debug parameter]] was provided. It can be used to switch mods or scripts to debug mode dynamically. | ||
<syntaxhighlight lang="cpp"> | |||
__A3_DEBUG__ // 1 (if -debug was enabled) | |||
</syntaxhighlight> | |||
{{ArgTitle|3|__A3_EXPERIMENTAL__|{{GVI|arma3|2.15}}}} | |||
'''Description:''' This macro is only set in experimental game builds ([[Arma_3:_Steam_Branches|Development branch]] or [[Arma_3:_Steam_Branches|Profiling branch]]) | |||
<syntaxhighlight lang="cpp"> | |||
__A3_EXPERIMENTAL__ // 1 (if on dev or profiling branch) | |||
</syntaxhighlight> | |||
can be combined with game build to check for bugfixes added to profiling branch (in case a stable branch hotfix is released with a higher buildnumber but that doesn't include the fix) | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#if __GAME_VER_MIN__ >= 16 //#TODO remove this workaround when 2.16 is released | |||
#define BUG_FIXED | |||
#endif | |||
#if __GAME_BUILD__ > 151035 // Builds newer than this | |||
#if __A3_EXPERIMENTAL__ // But on experimental only | |||
#define BUG_FIXED | |||
#endif | |||
#endif | |||
#ifdef BUG_FIXED | |||
use the thing | |||
#else | |||
don't use the thing and have some workaround | |||
#endif | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{ArgTitle|3|__A3_PROFILING__|{{GVI|arma3|2.15}}}} | |||
'''Description:''' This macro is only set when Profiling commands are available ([[Arma_3:_Steam_Branches|Development branch]] diag binary or in [[Arma_3:_Steam_Branches|Profiling branch]] profiling binary) | |||
<syntaxhighlight lang="cpp"> | |||
#if __A3_PROFILING__ | |||
diag_captureFrame 1; | |||
#endif | |||
</syntaxhighlight> | |||
== Config Parser == | == Config Parser == | ||
{{Feature|important| | {{Feature|important| | ||
* {{hl|__EXEC}} and {{hl|__EVAL}} '''cannot''' be used in preprocessor {{Link|#Macros}}, e.g '''{{Link|##if}}'''! | |||
}} | |||
{{Feature|informative| | {{Feature|informative| | ||
* {{hl|__EXEC}} and {{hl|__EVAL}} | * {{hl|__EXEC}} and {{hl|__EVAL}} can be used in configs (such as [[config.cpp]], [[Description.ext]], [[Rvmat File Format|RVMat]] etc) but are not suitable for [[SQF Syntax|SQF]] or [[SQS Syntax|SQS]] scripts. | ||
* As they use [[parsingNamespace]], both global and local variables set in {{hl|__EXEC}} are available in {{hl|__EVAL}}. | |||
* As they | * [[parsingNamespace]] can then be accessed through scripting; see the {{Link|#EXEC|__EXEC}} example below. | ||
* | |||
}} | }} | ||
| Line 474: | Line 694: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{hl|__EVAL}} macros '''must''' be assigned to a config property and the expression '''must''' be terminated with {{hl|;}}. | * {{hl|__EVAL}} macros '''must''' be assigned to a config property and the expression '''must''' be terminated with {{hl|;}}. | ||
{{hl|__EVAL}} can only return [[Number]] or [[String]]. Any other type is represented as [[String]], even [[Boolean]] type (which would result in either {{hl|"true"}} or {{hl|"false"}}). | * {{hl|__EVAL}} can only return [[Number]] or [[String]]. Any other type is represented as [[String]], even [[Boolean]] type (which would result in either {{hl|"true"}} or {{hl|"false"}}). | ||
{{Feature|informative| | |||
if code is needed in the expression, use [[compile]] [[String]] instead. Like so: | |||
<syntaxhighlight lang="cpp">result = __EVAL(call compile "123");</syntaxhighlight> | |||
that is because {{hl|__EVAL}} is incapable of dealing with curly brackets {{hl|{}}} | |||
}} | }} | ||
== Errors == | == Errors == | ||
| Line 504: | Line 724: | ||
; Problem: Preprocessor failed on file X - error 7. | ; Problem: Preprocessor failed on file X - error 7. | ||
; Known reasons: The preprocessor encountered an unknown directive. Read, as a typo most has likely found a way into the file (something like {{hl|# | ; Known reasons: The preprocessor encountered an unknown directive. Read, as a typo most has likely found a way into the file (something like {{hl|#in''lc''ude}} or {{hl|#defi''en''}}).<!-- | ||
--> Double-check all preprocessor directives in that file. | --> Double-check all preprocessor directives in that file. | ||
| Line 510: | Line 730: | ||
== External links == | == External links == | ||
* | * {{Link|https://ofp-faguss.com/files/ofp_preprocessor_explained.pdf|{{ofp}} - Preprocessor Guide (Wayback Machine)}} | ||
* | * {{Link|https://github.com/Krzmbrzl/ArmaPreprocessorTestCases|Collection of preprocessor test-cases}} | ||
[[Category:Scripting Topics]] | [[Category:Scripting Topics]] | ||
Latest revision as of 15:33, 28 May 2026
The PreProcessor and the Config Parser allow to use macros in configs. The purpose of macros is to re-use the same definition in scripts and configs multiple times. It also gives a centralised place to correct errors in this definition. Know that edge cases may arise - see the collection of test-cases linked at the end of this page.
Parsing
See Config Parser below:
- Config.cpp - parsed when PBO is binarised.
- localize cannot be used in macros, as it would hardcode string of current language instead of creating reference.
- Description.ext - parsed when mission is loaded or previewed in missions list.
- SQF script - parsed when preprocessFile, preprocessFileLineNumbers, compileScript or execVM is used.
Macros
Strings
In both Configs and SQF scripts, there are two ways to define strings: either using single quotes ('text') or double quotes ("text"). While they are both identical, they are treated differently by the preprocessor. The single quote string contents are parsed by the preprocessor, while the double quote ones are ignored.
Comments
A comment is a line within code that is not actually processed by the game engine. They are used to make code more readable or to add notes for future reference. The preprocessor removes all comments from the file before it is processed. Therefore, comments are never actually "seen" by the game engine.
// this is a single-line comment
/*
this is a
multi-line
comment
*/
myValue = something; // only this part of the line is commented out
myArray = { "apple"/*, "banana"*/, "pear" }; // a portion in the middle of this line is commented out
#define
Using the #define instruction, it is possible to define a keyword and assign a definition to it. The keyword may contain any letter, digit or underscore in arbitrary order, as long as it does not start with a digit (RegEx: [a-zA-Z_][0-9a-zA-Z_]*). As an example:
#define true 1
The above means that whenever true is used in a config, the parser will replace this with the value 1.
The define-statement does swallow all spaces in between the macro-keyword and any non-space-character in the body (Note that tabs are not spaces! They don't get removed)
#define MACRO test
MACRO // preprocesses to test (without any spaces)
#define MACRO test // There's a tab between MACRO and test
MACRO // preprocesses to " test" (without quotes - they are only used to show that the tab character didn't get removed)
The space between the macro-keyword and the body is also fully optional (though very useful to tell the preprocessor where the macro name ends and where the body begins):
#define MACRO#test
MACRO // preprocesses to "test"
Arguments
Arguments can be added to more complex macros, by including them between brackets after the keyword. For the name of the arguments the same rule as for the macro-keyword (see above) apply.
#define CAR(NAME) displayName = NAME;
If CAR("Mini") is used, it will be replaced with displayName = "Mini";. Multiple arguments can also be used:
#define BLASTOFF(UNIT,RATE) UNIT setVelocity [0,0,RATE];
Macro arguments may be composed of any characters, as long as they do not contain a comma (because commas are used as argument-delimiters). If quotes are being used, they have to be balanced. The same applies to single-quotes; this is because String detection is working in macro arguments - therefore commas can even get passed in as a macro argument as long as they are part of a String (This only works with Strings wrapped in double-quotes though). Note however that although the macro gets resolved properly, the comma gets removed from the String (probably a bug).
#define MACRO(arg) arg
MACRO("Some, content") // preprocesses to "Some content" (note the missing comma)
Quote escaping is also not supported in this context (neither with double- nor with single-quotes)
#define MACRO(arg) arg
MACRO("Some ""content""") // preprocesses to "Some ""content"""
Passing arrays with more than one element [el1,el2,...] as arguments into macros as well as any argument containing commas (e.g "some, sentence") will need a small workaround:
#define HINTARG(ARG) hint ("Passed argument: " + str ARG)
Incorrect usage:
HINTARG([1,2,3,4,5,6,7,8,9,0]); // ERROR, won't even compile
Correct usage:
#define array1 [1,2,3,4,5,6,7,8,9,0]
HINTARG(array1); // SUCCESS
The argument replacement is performed before the expansion of the macro body. That means one doesn't have to worry about name-conflicts between argument-names of the current macro and already defined macros:
#define ONE foo
#define TWO(ONE) ONE
TWO(bar) // will preprocess to bar
Replacing parts of words
By default, only whole words can be replaced by arguments. If only a part of the word should be replaced, use the ## instruction. This is necessary when either the start or the end of the argument connects to another character that is not a ; (semi-colon) or (space).
class NAME##_Button_Slider: RscText \
{ \
model = \OFP2\Structures\Various\##FOLDER##\##FOLDER; \
It is also possible to use the single # to convert an argument to a string.
statement = (this animate [#SEL, 0]); \
Multi-line
For longer definitions, one can stretch the macro across multiple lines. To create a multi-line definition, each line except the last one should end with a \ character:
#define DRAWBUTTON(NAME)\
__EXEC(idcNav = idcNav + 4) \
// ...
Variadic Arguments
Reference https://gcc.gnu.org/onlinedocs/cpp/Variadic-Macros.html
Variadic arguments allows to provide a variable number of arguments to a macro, instead of a fixed number.
And there are several "functions" to work with these variable-length argument lists.
A basic variadic macro looks like this
#define MACRO(...) __VA_ARGS__
There are a few special keywords and "functions" that are only valid when used inside a variadic macro
- __VA_ARGS__
- __VA_OPT__(X)
- __VA_OPT_INV__(X)
- __VA_APPLY__(FUNC(,SEP))
- __VA_SELECT__(index)
__VA_ARGS__
is a special keyword that will be replaced by all the macro arguments, separated by ",". For example:
#define MACRO(...) __VA_ARGS__
MACRO() // "", Zero is also a valid number of arguments
MACRO(a,b,c) // "a,b,c", the arguments are "a", "b" and "c"
MACRO({str [1,2,3]}) // "{str [1,2,3]}", the arguments are "{str [1", "2" and "3]}"
This simple variant can replace helper macros like CBA mod's ARR_1, ARR_2, ARR_3, with just one ARR(...) macro.
It can also be used to wrap code blocks, which was difficult to do without it because they can contain commas and its not easy to tell the number of commas, like in the example above.
__VA_OPT__(x) and __VA_OPT_INV__(x)
are simple functions to handle the special case of there being zero variadic arguments. __VA_OPT__(x) is only active if arguments are present. And the INV variant is only active if no arguments are present For example:
#define HAS_ARGS __VA_OPT__(Yes I have Arguments!)__VA_OPT_INV__(Nothing!)
HAS_ARGS() // "Nothing!"
HAS_ARGS(a) // "Yes I have Arguments!"
HAS_ARGS(a,b,c) // "Yes I have Arguments!", no matter how many arguments, if there is at least one, the optional data is inserted
This is useful when the arguments are forwarded to something like:
#define LOG(message, ...) diag_log __VA_OPT__([) message __VA_OPT__(,) __VA_ARGS__ __VA_OPT__(])
LOG("My Message") // 'diag_log "My Message" '
LOG("My Message",1,2,3) // 'diag_log [ "My Message" , 1,2,3 ] '
__VA_APPLY__(FUNC, SEPARATOR)
is similar to apply in that it applies a function(macro) on every argument. The second "SEPARATOR" argument is optional, it can be used to replace the usual "," separator with something different.
The macro passed to apply must have 0, 1 or 2 arguments.
If 0 arguments, every value will be replaced by the macro contents, for example:
#define FUNC A
#define TRANSFORM(...) __VA_APPLY__(FUNC)
TRANSFORM(1,2,3) // 'A,A,A'
If 1 argument, it will be the value of the argument, for example:
#define QUOTE(x) #x
#define TRANSFORM(...) __VA_APPLY__(QUOTE)
TRANSFORM(1,2,3) // '"1","2","3"'
If 2, the second argument MUST be named __VA_INDEX__, it will be filled with the index of the argument, for example:
#define FUNC(x, __VA_INDEX__) __VA_INDEX__: #x
#define TRANSFORM(...) __VA_APPLY__(FUNC)
TRANSFORM(1,2,3) // '0: "1",1: "2",2: "3"'
By default, just like __VA_ARGS__ when the values are written to the output, they will be separated by ",".
This can be changed by providing a separator argument, for example:
For example:
#define VERBATIM(x) x
#define SEPARATOR_NONE
#define TRANSFORM_CONCAT(...) __VA_APPLY__(QUOTE, SEPARATOR_NONE)
TRANSFORM_CONCAT(1,2,3) // '123'
#define GET_VARIABLE(x) private _##x = player getVariable #x
#define SEPARATOR_SEMI ;
#define GET_VARIABLES(...) __VA_APPLY__(GET_VARIABLE, SEPARATOR_SEMI)
GET_VARIABLES() // ''
GET_VARIABLES(MyFnc) // 'private _MyFnc = player getVariable "MyFnc"'
GET_VARIABLES(MyFnc,MyOtherFnc) // 'private _MyFnc = player getVariable "MyFnc";private _MyOtherFnc = player getVariable "MyOtherFnc"'
The results of __VA_APPLY__ can also be passed to another variadic macro, for example:
#define QUOTE(x) #x
#define WRITE_LOG(...) diag_log [__VA_ARGS__]
#define MAKE_ARRAY(...) [__VA_ARGS__]
#define DO_THINGS(...) WRITE_LOG(__VA_APPLY__(QUOTE)); _array = MAKE_ARRAY(__VA_ARGS__);
DO_THINGS(a,b,c) // diag_log ["a","b","c"]; _array = [a,b,c];
__VA_SELECT__(index)
will select the specified element out of the __VA_ARGS__ list. index must be a number. For example:
#define SELECT_ARG(index, ...) __VA_SELECT__(index)
#define FORMAT_ARG(index) SELECT_ARG(index, "A=%2", "B=%3", "C=%4", "D=%5", "E=%6", "F=%7")
#define FORMAT_GET_ARGSTR(arg, __VA_INDEX__) FORMAT_ARG(__VA_INDEX__)
#define FORMAT(MESSAGE, ...) format [[__VA_OPT_INV__('%1') __VA_OPT__('%1:',) __VA_APPLY__(FORMAT_GET_ARGSTR)] joinString ' ', MESSAGE __VA_OPT__(,) __VA_ARGS__]
FORMAT("Message") // `format [['%1' ] joinString ' ', "Message" ]`
FORMAT("Message", value1, value2) // `format [[ '%1:', "A=%2", "B=%3"] joinString ' ', "Message" , value1, value2]` which ends up as `format ["%1: A=%2 B=%3", "Message", value1, value2]`
#undef
Undefine (delete) a macro previously set by the use of #define.
#undef NAME
#if
Description: Checks condition and processes content if condition returns 1. Skips content if it returns 0
#if __GAME_VER_MAJ__ != 2
// Do something...
#endif
Comparison Operators
The following operations are supported:
- <
- >
- <=
- >=
- ==
- !=
Example:
#if __GAME_VER_MAJ__ != 2
// Do something...
#endif
#ifdef
A simple if-then construction to check whether a certain set of definitions has already been made:
#ifdef NAME
// config that will be used if NAME is defined
#endif
IFDEFs cannot be nested. The preprocessor will generate errors for all inner definitions if the outer definition doesn't exist.
#ifndef
Same as #ifdef, but checks for absence of definition instead.
#ifndef NAME
// config that will be used if NAME is -not- defined
#endif
#else
Provides alternative code to #if, #ifdef, #ifndef checks.
#ifndef NAME
// config that will be used if NAME is -not- defined
#else
// config that will be used if NAME -is- defined
#endif
#endif
This ends a conditional block as shown in the descriptions of #ifdef and #ifndef above.
#include
Copies the code from a target file and pastes it where #include directive is.
#include "file.hpp"
#include <file.txt> // Brackets are equivalent to quotation marks and may be used in their place.
Source directory is:
- For any file without starting the include path with \ - the file's current directory
- When starting with \ - the internal filesystem root (see Addon Prefix) or the Game's working directory (only with -filePatching enabled)
A path beginning can be defined as follow:
- drive (only with -filePatching enabled):
#include "D:\file.txt"
- PBO with PBOPREFIX:
#include "\myMod\myAddon\file.txt"
- PBO (keep in mind that in this case, if the PBO's file name will be changed, all '#include' referencing it will need to be updated):
#include"\myMod\myAddon\file.txt" // Arma 3\@myMod\addons\myAddon.pbo\file.txt;
To move to parent directory use '..' (two dots) (Supported since
1.50):
#include "..\file.sqf"
Preprocessor does not support the use of macros for pre-defined file names.
#define path "codestrip.txt"
#include path // this will cause an error
#
'#' (single hash) operator wraps the text with quotation marks.
#define STRINGIFY(s) #s
#define FOO 123
test1 = STRINGIFY(123); //test1 = "123";
test2 = STRINGIFY(FOO); //test2 = "123";
This operator does only work on keywords following the rules for macro-names (see #define-section). If one wants to stringify anything else (like e.g. a number), one has to use a stringify-macro that takes an argument and stringifies that (as in the example above).
#define MACRO Test #123
MACRO // preprocesses to Test 123 - note that there are not any quotes inserted
##
'##' (double hash) operator concatenates what's before the ## with what's after it.
#define GLUE(g1,g2) g1##g2
#define FOO 123
#define BAR 456
test1 = GLUE(123,456); //test1 = 123456;
test2 = GLUE(FOO,BAR); //test2 = 123456;
__LINE__
This keyword gets replaced with the line number in the file where it is found. For example, if __LINE__ is found on the 10th line of a file, the word __LINE__ will be replaced with the number 10.
__FILE__
This keyword gets replaced with the CURRENT file being processed. e.g
"userconfig\file1.sqf"
__FILE_NAME__
This keyword gets replaced with the name of the current file being processed. e.g
"file1.sqf"
__FILE_SHORT__
This keyword gets replaced with the name of the current file being processed, without extension. e.g
"file1"
__has_include
Description: Checks if given file exists. Returns 1 if it does, 0 if it does not exist.
#if __has_include("\z\ace\addons\main\script_component.hpp")
// file exists! Do something with it
#else
// file does not exist
#endif
__DATE_ARR__
Description: Is replaced for current date in format array.
__DATE_ARR__ // 2020,10,28,15,17,42
__DATE_STR__
Description: Is replaced for current date in format string.
__DATE_STR__ // "2020/10/28, 15:17:42"
__DATE_STR_ISO8601__
Description: Is replaced for current date in format string. The date is presented in ISO8601 standard.
__DATE_STR_ISO8601__ // "2020-10-28T14:17:42Z"
__TIME__
Description: Is replaced for current time.
__TIME__ // 15:17:42
__TIME_UTC__
Description: Is replaced for UTC time.
__TIME_UTC__ // 14:17:42
__DAY__
Description: Is replaced for UTC day.
__DAY__ // 20
__MONTH__
Description: Is replaced for UTC month.
__MONTH__ // 11
__YEAR__
Description: Is replaced for UTC year.
__YEAR__ // 2023
__COUNTER__
Description: Counts 1 up everytime it is defined.
__COUNTER__ // 0
__COUNTER__ // 1
__COUNTER__ // 2
__COUNTER__ // 3
__COUNTER_RESET__
__COUNTER__ // 0
__COUNTER__ // 1
__COUNTER__ // 2
__TIMESTAMP_UTC__
Description: Is replaced to the current timestamp in UNIX timestamp.
__TIMESTAMP_UTC__ // 1622639059
__COUNTER_RESET__
Description: Resets counter. See example above.
__RAND_INTN__
Description: Gets replaced by a random N bit integer. N can be 8, 16, 32 or 64, e.g:
__RAND_INT8__
__RAND_INT16__
__RAND_INT32__
__RAND_INT64__
__RAND_INT8__ // e.g -102
__RAND_UINTN__
Description: Gets replaced by a random unsigned N bit integer. N can be 8, 16, 32 or 64, e.g:
__RAND_UINT8__
__RAND_UINT16__
__RAND_UINT32__
__RAND_UINT64__
__RAND_UINT8__ // 108
__GAME_VER__
Description: Gets replaced by the game version.
__GAME_VER__ // 02.00.146790
__GAME_VER_MAJ__
Description: Gets replaced by the major game version.
__GAME_VER_MAJ__ // 02
__GAME_VER_MIN__
Description: Gets replaced by the minor game version.
__GAME_VER_MIN__ // 00
__GAME_BUILD__
Description: Gets replaced by the build number.
__GAME_BUILD__ // 146790
__A3_DIAG__
Description: Gets replaced by 1 on diag, undefined otherwise.
__A3_DIAG__// 1
__ARMA__
Description:
__ARMA__ // 1
__ARMA3__
Description:
__ARMA3__ // 1
__A3_DEBUG__
Description: This macro is only set when the -debug parameter was provided. It can be used to switch mods or scripts to debug mode dynamically.
__A3_DEBUG__ // 1 (if -debug was enabled)
__A3_EXPERIMENTAL__
Description: This macro is only set in experimental game builds (Development branch or Profiling branch)
__A3_EXPERIMENTAL__ // 1 (if on dev or profiling branch)
can be combined with game build to check for bugfixes added to profiling branch (in case a stable branch hotfix is released with a higher buildnumber but that doesn't include the fix)
#if __GAME_VER_MIN__ >= 16 //#TODO remove this workaround when 2.16 is released
#define BUG_FIXED
#endif
#if __GAME_BUILD__ > 151035 // Builds newer than this
#if __A3_EXPERIMENTAL__ // But on experimental only
#define BUG_FIXED
#endif
#endif
#ifdef BUG_FIXED
use the thing
#else
don't use the thing and have some workaround
#endif
__A3_PROFILING__
Description: This macro is only set when Profiling commands are available (Development branch diag binary or in Profiling branch profiling binary)
#if __A3_PROFILING__
diag_captureFrame 1;
#endif
Config Parser
__EXEC
This Config Parser macro allows to assign values to internal variables or just execute arbitrary code. The code inside __EXEC macros runs in parsingNamespace and variables defined in it will also be created in parsingNamespace. The variables can then be used to create more complex macros:
__EXEC(cat = 5 + 1;)
__EXEC(lev = cat - 2;)
__EVAL
With this Config Parser macro expressions can be evaluated, including previously assigned internal variables. Unlike __EXEC, __EVAL supports multiple parentheses:
w = __EVAL(safeZoneW - (5 * ((1 / (getResolution select 2)) * 1.25 * 4)));
- __EVAL macros must be assigned to a config property and the expression must be terminated with ;.
- __EVAL can only return Number or String. Any other type is represented as String, even Boolean type (which would result in either "true" or "false").
Errors
Error 2
- Problem
- Preprocessor failed error 2.
- How to fix
- Add quotation marks in the title, or the file path. (e.g. #include "soGood.sqf").
Error 6
- Problem
- Preprocessor failed on file X - error 6.
- Known reasons
- "The problem is using #ifdef #ifdef #endif #endif, a.k.a nested #ifdef. This doesn't work in Arma. It's only possible to use #ifdef and #endif once and not nested."
- #endif without preceding #ifdef or #ifndef
Error 7
- Problem
- Preprocessor failed on file X - error 7.
- Known reasons
- The preprocessor encountered an unknown directive. Read, as a typo most has likely found a way into the file (something like #inlcude or #defien). Double-check all preprocessor directives in that file.