BIS fnc setIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )S([a-z])" to "$1s$3") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
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|descr= Sets the unit's identity. | |descr= Sets the unit's identity. | ||
{{Feature | | {{Feature|informative|When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}} | ||
|s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]] | |s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]] |
Latest revision as of 21:42, 16 May 2024
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
- Parameters:
- object: Object
- face: String - (Optional, default "") face from CfgFaces
- speaker: String - (Optional, default "") speaker from CfgVoice
- pitch: String - (Optional, default -1) speaker pitch (1 is unchanged pitch)
- callsign: String - (Optional, default "") callsign
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face
Notes
-
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