entities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
m (variable naming ine xamples) |
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|r2= [[Array]] | |r2= [[Array]] | ||
|x1= <sqf> | |x1= <sqf>_allCars = entities "Car";</sqf> | ||
|x2= Return all alive entities on the map: | |x2= Return all alive entities on the map: | ||
<sqf> | <sqf>_allAlive = entities [[], [], true, true];</sqf> | ||
|x3= Return dead and alive entities but logic: | |x3= Return dead and alive entities but logic: | ||
<sqf> | <sqf>_notLogic = entities [[], ["Logic"], true];</sqf> | ||
|x4= Return all alive [[west]] soldiers on foot: | |x4= Return all alive [[west]] soldiers on foot: | ||
<sqf> | <sqf>_footSoldiers = entities [["SoldierWB"], [], false, true];</sqf> | ||
|seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | |seealso= [[nearEntities]] [[allGroups]] [[allUnits]] [[units]] [[vehicles]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | ||
}} | }} |
Latest revision as of 17:11, 11 April 2024
Description
- Description:
- Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored with the primary syntax.
- Groups:
- Object Detection
Syntax
- Syntax:
- entities type
- Parameters:
- type: String - if an empty string "" is provided, all entities are returned
- Return Value:
- Array
Alternative Syntax
- Syntax:
- entities [typesInclude, typesExclude, includeCrews, excludeDead]
- Parameters:
- typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
- typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
- includeCrews: Boolean - (Optional, default false) include crews currently in vehicles
- excludeDead: Boolean - (Optional, default false) exclude dead entities
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- Return all alive entities on the map:
- Example 3:
- Return dead and alive entities but logic:
- Example 4:
- Return all alive west soldiers on foot:
Additional Information
- See also:
- nearEntities allGroups allUnits units vehicles agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
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