doGetOut: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |||
| | |arg= local | ||
|eff= global | |||
|gr1= Unit Control | |||
|descr= Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat. | |||
<br><br> | |||
Notes: | |||
* Works for both AI and player entities | |||
* AI unit gets back in - unless is under player command or combined with other sqf commands ([[orderGetIn]] false, [[allowGetIn]] false or [[leaveVehicle]]) | |||
* Ignores vehicle's lock state - unlike [[Arma_3_Actions#Eject|action "Eject"]] and [[moveOut]] | |||
* AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike [[Arma_3_Actions#Eject|action "Eject"]] and [[moveOut]] | |||
* Plays the vehicle's position's get out animation (same as [[Arma_3_Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | |||
* When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as [[Arma_3_Actions#Eject|action "Eject"]]) - unlike [[moveOut]] | |||
* AI gets back into formation afterwards | |||
* Works only on alive units - unlike [[Arma_3_Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly) | |||
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) | |||
|s1= [[doGetOut]] units | |||
|p1= units: [[Object]] or [[Array]] of [[Object]]s | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>doGetOut _unitOne;</sqf> | ||
< | |x2= <sqf>doGetOut [_unitOne,_unitTwo];</sqf> | ||
</ | |||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. | |||
|seealso= [[commandGetOut]] [[moveOut]] [[leaveVehicle]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
Latest revision as of 13:20, 5 May 2022
Description
- Description:
- Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Ignores vehicle's lock state - unlike action "Eject" and moveOut
- AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
- Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
- When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
- AI gets back into formation afterwards
- Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
- Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
- doGetOut _unitOne;
- Example 2:
- doGetOut [_unitOne,_unitTwo];
Additional Information
- See also:
- commandGetOut moveOut leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect