behaviour: Difference between revisions
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{{  | {{RV|type=command  | ||
| ofp |=   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|  | |game3= arma1  | ||
|version3= 1.00  | |||
|  | |game4= arma2  | ||
|version4= 1.00  | |||
|   | |game5= arma2oa  | ||
|version5= 1.50  | |||
|   | |game6= tkoh  | ||
|version6= 1.00  | |||
|  | |game7= arma3  | ||
|version7= 0.50  | |||
|   | |arg= global  | ||
|gr1= AI Behaviour  | |||
|   | |descr= Returns the behaviour of the individual unit, this is why it only accepts [[Object]] as the argument. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]  | ||
|s1= [[behaviour]] unit  | |||
|p1= unit: [[Object]]  | |||
|r1= [[String]] - one of:  | |||
* "CARELESS"  | |||
* "SAFE"  | |||
* "AWARE"  | |||
* "COMBAT"  | |||
* "STEALTH"  | |||
* "ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)  | |||
|x1= <sqf>  | |||
_soldier setBehaviour "CARELESS";  | |||
_b = behaviour _soldier; // returns "CARELESS"  | |||
</sqf>  | |||
|seealso= [[AIBehaviour]] [[setBehaviour]] [[setWaypointBehaviour]] [[combatMode]] [[setCombatMode]] [[skill]] [[setSkill]] [[Arma 3: AI Skill]] [[setCombatBehaviour]] [[combatBehaviour]]  | |||
}}  | |||
[[  | |||
[[  | |||
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Latest revision as of 19:43, 3 September 2024
Description
- Description:
 - Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
 - Groups:
 - AI Behaviour
 
Syntax
- Syntax:
 - behaviour unit
 - Parameters:
 - unit: Object
 - Return Value:
 - String - one of:
- "CARELESS"
 - "SAFE"
 - "AWARE"
 - "COMBAT"
 - "STEALTH"
 - "ERROR" (Since 
 1.78 when used on empty vehicles and such) 
 
Examples
- Example 1:
 
Additional Information
- See also:
 - AIBehaviour setBehaviour setWaypointBehaviour combatMode setCombatMode skill setSkill Arma 3: AI Skill setCombatBehaviour combatBehaviour
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: AI Behaviour