BIS fnc endMission: Difference between revisions

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m (Alternative syntax merged with the default one. It's true for most of the functions that when only one argument is used, no brackets are required. See "Functions Library (Arma 3)" for more info.)
m (Some wiki formatting)
 
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{{Function|= Comments
{{TabView
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| arma3 |= Game name
|selected= 2


|0.50|= Game version
|title1= {{TabView/GameTitle|tkoh}}
|content1=
{{RV|type=function


|eff= local |=
|game1= tkoh
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|version1= 1.00


| Ends mission with a fade effect. |= Description
|eff= local
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| [(endName,isVictory,fadeType)] spawn BIS_fnc_endMission; |= Syntax
|gr1= Missions


|p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
|descr= Ends mission with the specified ending. Always ends with a 4 seconds black out effect.
|p2= '''isVictory''' (Opional): [[Boolean]] - true to successful end, false for failed end (default: true) |=
{{Feature|informative|''nextMission'' and ''endingId'' parameters are assembled together to define which ending is called, in format {{hl|nextMission_endType}}.}}
|p3= '''fadeType''' (Optional): [[Boolean]] or [[Number]] - true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |=


| [[Boolean]] |= Return value
|s1= [nextMission, endingId, displayText, isSuccess, code] call [[BIS_fnc_endMission]]
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|x1= <code>"end1" call BIS_fnc_endMission;</code> |=


|x2= <code><nowiki>[</nowiki>"epicFail",false,2] call BIS_fnc_endMission;</code> |=
|p1= nextMission: [[String]] - (Optional, default [[worldName]])
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| [[Debriefing]] |= See also
|p2= endingId: [[Number]] - (Optional, default 1)


|p3= displayText: [[String]] - (Optional, default "") text displayed on black out
|p4= isSuccess: [[Boolean]] - (Optional, default [[true]]) [[true]] to [[endMission]], [[false]] to [[failMission]]
|p5= successCode: [[Code]] - code executed right before mission ends, only if ''isSuccess'' is set to [[true]]
|r1= [[Boolean]]
|x1= <sqf>["mission2", 1, "You won"] call BIS_fnc_endMission; // endMission "mission2_1"</sqf>
|x2= <sqf>["mission2", 1, "You lose", false] call BIS_fnc_endMission; // failMission "mission2_1"</sqf>
|seealso= [[Debriefing]] [[endMission]] [[failMission]]
}}
}}


<h3 style="display:none">Notes</h3>
|title2= {{TabView/GameTitle|arma3}}
<dl class="command_description">
|content2=
<!-- Note Section BEGIN -->
{{RV|type=function
 
|game1= arma3
|version1= 0.50
 
|eff= local
 
|gr1= Missions
 
|descr= Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format <sqf inline>activateKey format ["BIS_%1.%2_done", missionName, worldName];</sqf>.


<!-- Note Section END -->
{{Feature|important|This function should always be used instead of the simple [[endMission]]/[[failMission]] commands or trigger endings; otherwise, singleplayer scenarios will not properly be marked as played/finished in the game and on Steam!}}
</dl>


<h3 style="display:none">Bottom Section</h3>
|s1= [endName, isVictory, fadeType, playMusic, cancelTasks] call [[BIS_fnc_endMission]]


[[Category:Arma 3:_Functions|endMission]]
|p1= endName (Optional, default "end1"):
[[Category:Function Group: Missions|endMission]]
* [[String]] - end type from <sqf inline>configFile >> "CfgDebriefing"</sqf>. Same as with [[endMission]] and [[failMission]]
* [[Array]] - in format [endName, ID], will be composed to "endName_ID" string
 
|p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true]] for successful end, false for failed end
 
|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used
 
|p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false]] to disable automatic music during [[Debriefing|closing shot]]
 
|p5= cancelTasks: [[Boolean]] - (Optional, default [[false]]) [[true]] to cancel all pending tasks
 
|r1= [[Boolean]]
 
|x1= <sqf>"end1" call BIS_fnc_endMission;</sqf>
 
|x2= <sqf>["epicFail", false, 2] call BIS_fnc_endMission;</sqf>
 
|seealso= [[BIS_fnc_endMissionServer]] [[Debriefing]] [[endMission]] [[markAsFinishedOnSteam]]
}}
 
}}
 
{{Note
|user= R3vo
|timestamp= 20160321111200
|text= To end a multiplayer mission one can use <sqf inline>["end1", true] remoteExecCall ["BIS_fnc_endMission"];</sqf> - see also [[BIS_fnc_endMissionServer]].
}}

Latest revision as of 01:44, 22 May 2023

tkoh logo small.png Take On Helicopters
Arma 3 logo black.png Arma 3
Hover & click on the images for description

Description

Description:
Ends mission with the specified ending. Always ends with a 4 seconds black out effect.
nextMission and endingId parameters are assembled together to define which ending is called, in format nextMission_endType.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[nextMission, endingId, displayText, isSuccess, code] call BIS_fnc_endMission
Parameters:
nextMission: String - (Optional, default worldName)
endingId: Number - (Optional, default 1)
displayText: String - (Optional, default "") text displayed on black out
isSuccess: Boolean - (Optional, default true) true to endMission, false to failMission
successCode: Code - code executed right before mission ends, only if isSuccess is set to true
Return Value:
Boolean

Examples

Example 1:
["mission2", 1, "You won"] call BIS_fnc_endMission; // endMission "mission2_1"
Example 2:
["mission2", 1, "You lose", false] call BIS_fnc_endMission; // failMission "mission2_1"

Additional Information

See also:
Debriefing endMission failMission

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hover & click on the images for description

Description

Description:
Ends mission with a signature shot or a fade effect, marks it finished for Steam and activates a key in format activateKey format ["BIS_%1.%2_done", missionName, worldName];.
This function should always be used instead of the simple endMission/failMission commands or trigger endings; otherwise, singleplayer scenarios will not properly be marked as played/finished in the game and on Steam!
Execution:
call
Groups:
Missions

Syntax

Syntax:
[endName, isVictory, fadeType, playMusic, cancelTasks] call BIS_fnc_endMission
Parameters:
endName (Optional, default "end1"):
isVictory: Boolean - (Optional, default true) true for successful end, false for failed end
fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used
playMusic: Boolean - (Optional, default true) false to disable automatic music during closing shot
cancelTasks: Boolean - (Optional, default false) true to cancel all pending tasks
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;

Additional Information

See also:
BIS_fnc_endMissionServer Debriefing endMission markAsFinishedOnSteam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Mar 21, 2016 - 11:12 (UTC)
To end a multiplayer mission one can use ["end1", true] remoteExecCall ["BIS_fnc_endMission"]; - see also BIS_fnc_endMissionServer.