BIS fnc textTiles: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (seeAlso edited)
m (seeAlso edited)
Line 41: Line 41:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]] |= See also
| [[BIS_fnc_dynamicText]], [[BIS_fnc_infoText]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]] |= See also


}}
}}

Revision as of 21:40, 23 January 2018


Hover & click on the images for description

Description

Description:

	Description:
	Show animated text

	Parameter(s):
	0: Content
		STRING - Picture
		STRUCTURED TEXT - Text
	1 (Optional):
		ARRAY - Position in format [x,y,w,h]
		BOOL - Use "Mission" area position (customizable in Layout options menu)
	2 (Optional): ARRAY - Tile size in format [w,h]
	3 (Optional): NUMBER - Duration in seconds (default: 5)
	4 (Optional): NUMBER - Fade in/out time (default: 0.5)
	5 (Optional): NUMBER - Tile transparency (default: 0.3)

	Returns:
	BOOL - true
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[parseText format [ "<t align='right' size='1.2'><t font='PuristaBold' size='1.6'>""%1""</t>
%2</t>", toUpper "Mission Name", "by Mission Author"], true, nil, 7, 0.7, 0] spawn BIS_fnc_textTiles;

Additional Information

See also:
BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_typeTextBIS_fnc_typeText2

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section