lookAt: Difference between revisions
Killzone Kid (talk | contribs)  (example)  | 
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| Control what the unit(s) is/are looking at (target or position). |=   | | Control what the unit(s) is/are looking at (target or position). |DESCRIPTION=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| unit(s) '''lookAt''' position |=   | | unit(s) '''lookAt''' position |SYNTAX=  | ||
|p1= unit(s): [[Object]] or [[Array]] |=   | |p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=  | ||
|p2= position: [[Object]] or [[Array]] |=   | |p2= position: [[Object]] or [[Array]] |PARAMETER2=  | ||
| [[Nothing]] |=   | | [[Nothing]] |RETURNVALUE=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=  | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=  | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=  | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=  | ||
|x3=<code>[[hint]] "R U N !";  | |x3=<code>[[hint]] "R U N !";  | ||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | ||
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	};  | 	};  | ||
};</code>|=  | };</code>|=  | ||
| [[commandWatch]], [[doWatch]], [[freeLook]] |=   | | [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=  | ||
}}  | }}  | ||
Revision as of 14:43, 7 April 2019
Description
- Description:
 - Control what the unit(s) is/are looking at (target or position).
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit(s) lookAt position
 - Parameters:
 - unit(s): Object or Array
 - position: Object or Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 [_someSoldier, _otherSoldier] lookAt markerPos "markerOne"- Example 3:
 hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
 - commandWatchdoWatchfreeLook
 
Notes
- 
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