createVehicleLocal: Difference between revisions

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m (Bot: Reverted to revision 110086 by demellion on 2018-11-02T12:16:46Z)
m (template:command argument fix)
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| Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use [[CfgDisabledCommands]] to blacklist this command|= Description
| Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use [[CfgDisabledCommands]] to blacklist this command|DESCRIPTION=
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| type '''createVehicleLocal''' position |= Syntax
| type '''createVehicleLocal''' position |SYNTAX=


|p1= type: [[String]] |= Parameter 1
|p1= type: [[String]] |PARAMETER1=


|p2= position: [[Position]] |= Parameter 2
|p2= position: [[Position]] |PARAMETER2=


| [[Object]] |= Return value
| [[Object]] |RETURNVALUE=
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|x1= <code>_lightsource = "#lightpoint" [[createVehicleLocal]] _pos;</code> |= Example 1
|x1= <code>_lightsource = "#lightpoint" [[createVehicleLocal]] _pos;</code> |EXAMPLE1=
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| [[createVehicle]], [[deleteVehicle]], [[createUnit]]|= See also
| [[createVehicle]], [[deleteVehicle]], [[createUnit]]|SEEALSO=


}}
}}

Revision as of 14:36, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates an object of the given type. Created object is not transferred through network in MP games. netId of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use CfgDisabledCommands to blacklist this command
Groups:
Uncategorised

Syntax

Syntax:
type createVehicleLocal position
Parameters:
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

See also:
createVehicledeleteVehiclecreateUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

Bottom Section

Posted on November 2, 2018 - 12:16 (UTC)
demellion
WARNING: Do not instigate createVehicle or createVehicleLocal within a server function executed with preInit flag.
This will cause "You cannot play/edit this mission" for a vehicles compiled from a -mod and make server skip/loop that mission init.