camCommitted: Difference between revisions

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m (Bot: Reverted to revision 110391 by HazJ on 2018-11-07T12:54:20Z)
m (template:command argument fix)
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| Checks if the conduction of the last camCommit call already finished. |= Description
| Checks if the conduction of the last camCommit call already finished. |DESCRIPTION=
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| '''camCommitted''' camera |= Syntax
| '''camCommitted''' camera |SYNTAX=


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=


| [[Boolean]] -   
| [[Boolean]] -   
true if the last camCommit already finished, false if not |= Return value
true if the last camCommit already finished, false if not |RETURNVALUE=
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@[[camCommitted]] _cam
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code> |= Example 1
<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
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_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[camSetRelPos]] [-90, -5, 10];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 5;</code> |= Example 2
_cam [[camCommit]] 5;</code> |EXAMPLE2=
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| [[camCommit]] |= See also
| [[camCommit]] |SEEALSO=


}}
}}

Revision as of 14:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Uncategorised

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF: _cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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Only post proven facts here! Add Note

Notes

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