isOnRoad: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 3: Line 3:


| arma2 |Game name=
| arma2 |Game name=
|1.00|= Game version
|1.00|Game version=
|arg= global|Multiplayer Arguments=
|arg= global|Multiplayer Arguments=
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 01:45, 1 September 2019

Hover & click on the images for description

Description

Description:
Checks if given position is on road. Same as roadAt, only return is boolean instead of road object.
Groups:
Uncategorised

Syntax

Syntax:
isOnRoad position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges)
Return Value:
Boolean

Examples

Example 1:
_objOnRoad = isOnRoad player;
Example 2:
_posOnRoad = isOnRoad ASLToAGL getPosASL player;

Additional Information

See also:
nearRoadsroadsConnectedToroadAtsurfaceIsWater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 24, 2017 - 21:31 (UTC)
Tankbuster
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.