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Lou Montana (talk | contribs) m (Fix faulty example) |
Lou Montana (talk | contribs) m (Add forEach example) |
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| value [[in]] array |SYNTAX= | | value [[in]] array |SYNTAX= | ||
|p1= value: [[Anything]] - any value ( | |p1= value: [[Anything]] - any value (cannot match [[Array]] before {{arma3}}) |PARAM1= | ||
|p2= array: [[Array]] - array of values |PARAM2= | |p2= array: [[Array]] - array of values |PARAM2= | ||
Line 48: | Line 48: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>1 [[in]] [0, 1, 2]; {{cc|true}}</code> |Example 1= | |x1= <code>1 [[in]] [0, 1, 2]; {{cc|true}}</code> |Example 1= | ||
|x2 = <code>[[private]] _myArray = ["Aaa", "AAa", "AAA"]; | |x2= <code>[[private]] _myArray = ["Aaa", "AAa", "AAA"]; | ||
"aaa" [[in]] _myArray; {{cc|false}} | "aaa" [[in]] _myArray; {{cc|false}} | ||
Line 57: | Line 57: | ||
{{cc|case-insensitive alternatives}} | {{cc|case-insensitive alternatives}} | ||
_myArray [[findIf]] { _x == "aaa"; } != -1; {{cc|true}} | _myArray [[findIf]] { _x == "aaa"; } != -1; {{cc|true}} | ||
{ [[_x]] == "aaa"; } [[ | |||
({ | |||
[[if]] ([[_x]] == "aaa") [[exitWith]] { [[_forEachIndex]] }; | |||
-1 | |||
} [[forEach]] _myArray) != -1; {{cc|true, less performant but valid before [[findIf]]}} | |||
{ [[if]] ([[_x]] == "aaa") [[exitWith]] {1} } [[count]] _myArray > 0; {{cc|true}} | |||
{ [[_x]] == "aaa"; } [[count]] _myArray > 0; {{cc|true, worst performance}} | |||
{{cc|only option available in OFP}}</code> |Example2= | |||
|x3= Arma 3:<code>[1,2,3] [[in]] <nowiki>[</nowiki>[1,2,3], [4,5,6]]; {{cc|true}}</code> |Example3= | |x3= Arma 3:<code>[1,2,3] [[in]] <nowiki>[</nowiki>[1,2,3], [4,5,6]]; {{cc|true}}</code> |Example3= |
Revision as of 19:07, 16 September 2019
Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string.
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (cannot match Array before Arma 3)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - person
- vehicle: Object - transport
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location (Since Arma 3)
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack (Since Arma 3 v1.95.146032)
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
- Example 3:
- Arma 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
Additional Information
- See also:
- inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 27, 2017 - 11:33 (UTC)
- SilentSpike
-
The Object syntax of in might not behave as you would expect (e.g. it would always return true) when both parameters are the same object . It serves as a quick method of checking if a unit is mounted:
private _onFoot = _unit in _unit;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Arma 3: New Scripting Commands List
- Command Group: Locations