isPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
|arg= global | |arg= global | ||
| Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | | Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br> | ||
{{Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} | {{Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} | ||
| '''isPlayer''' person | | '''isPlayer''' person | ||
|p1= person: [[Object]] | |p1= person: [[Object]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | |x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | ||
_Soldier1 [[setDamage]] 1; | _Soldier1 [[setDamage]] 1; | ||
};</code> | };</code> | ||
|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> | |x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> | ||
| [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] | | [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] | ||
}} | }} |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Checks if given person is a player. Returns true for headless clients as well.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.